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Working on the Golden IK thingies.
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ComboStructure/Golden_IK/README.md
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ComboStructure/Golden_IK/README.md
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---
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gitea: none
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include_toc: true
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---
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> Note:\
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> Combos can be affected by height and stuff so mayb it will require certain variations, weather its extra buttons or delays to make them work. As well some routes might not work on certain heights. Deal with it and pick a different route. Cheers.
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## SG.H > RC IK
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## Bridal > RC IK
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- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC >
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## .. 2H > pull > j.KS j.4Toss > j.SH |> IK
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(Go to ....)[#]
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## SG.D > 236S RC > 2H routing midscreen
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https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4
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## SG.D > 236S RC > 2H routing midscreen 2
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https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd
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## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)
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On `heavyweights` we can route directly towards the [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik) directly.
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https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae
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## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK
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On `midweights` gotta increase the gravity slightly for the routing [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik) to work.
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https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264
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## SG.D > 236S RC IK
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## j.D PRC |> IK
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## Throw > RC IK
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https://fireshare.fihome.xyz/w/6bbb0b11115005441a6faab647ef450b
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## CH c.S > RC IK
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https://fireshare.fihome.xyz/w/621557e3504cbea4a09638a657eee756
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## CH c.S > 5D6 IK
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https://fireshare.fihome.xyz/w/179c36fb74fa81664f0443887248fa55
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## CH f.S > RC IK
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https://fireshare.fihome.xyz/w/f1af97ce2b048e2b53c452d0057f20d0
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## NON wallsplat SG.H > RC 5D6 IK
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Setup to 5D6
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https://fireshare.fihome.xyz/w/7a013abc49b8e267eb7f220336aa4a7d
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## NON wallsplat SG.H > RC IK
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https://fireshare.fihome.xyz/w/8ce389523cb7809c27627e9a3d181bd9
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## CH 6H > 236P IK
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https://fireshare.fihome.xyz/w/2186ecf503fb36ed1fcb75547c40ccfb
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## CH 2H(2) > RC IK
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https://fireshare.fihome.xyz/w/73fd5e53a48134f8540573d5e539fb07
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## CH [SG.H] > wallsplat > IK
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https://fireshare.fihome.xyz/w/7a5c3572f0500f8b83351e0cc50d8fbe
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## Character Specific
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### Sol Grand Viper
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- Requires fair distance
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https://fireshare.fihome.xyz/w/a47a172fec70d618dc7a622e983251a2
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## Genoverse setup
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https://www.youtube.com/watch?v=VnB_Z7Pofts&ab_channel=Saybell
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Mu/Baiken/Punishes/README.md
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Mu/Baiken/Punishes/README.md
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## Azami
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### Corner
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#### w Shotgun
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https://x.com/humo_ah/status/863398544526368769?s=20
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Mu/Johnny/Tech/README.md
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Mu/Johnny/Tech/README.md
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## Neutral Zweihander > K
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- The move can be airthrown.
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- Ran under then airthrown (beware of `RC > aridash`).
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- Sometimes can be hit by moves such Elp 6H, yet beware of `RC > MF` or whatever button that will hit you out of 6H. Also, if done too close it can whiff. If done too far can trade.
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