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5
docs/ComboStructure/Shotgun/Command_Grab/README.md
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5
docs/ComboStructure/Shotgun/Command_Grab/README.md
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@ -0,0 +1,5 @@
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## SG.D
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## SG.D with berry on hand
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SG.D delay toss
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0
docs/ComboStructure/Shotgun/SGh_Shoot_Berry/2H.md
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0
docs/ComboStructure/Shotgun/SGh_Shoot_Berry/2H.md
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66
docs/ComboStructure/Shotgun/SGh_Shoot_Berry/IAD jP.md
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66
docs/ComboStructure/Shotgun/SGh_Shoot_Berry/IAD jP.md
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@ -0,0 +1,66 @@
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!!! warning "USELESS TECH"
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This tech is useless.
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!!! note "Concept"
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This is mostly a concept and nothing else.
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!!! info "Playlist"
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https://www.youtube.com/playlist?list=PL6ZUzEhM_rdAV_BcgvQ0sJ34EcyP4-OOi
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If we shoot the berry with `SG.H`, we have enough time to fit an `IAD` into a 6f move, this being `j.P`.
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On Midweights and heavyweights is more stable.
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On Lightweights instead, unless you are in the corner where you might be able to do something like IAD j.PSD, it's not possible to get something out of it (except very specific characters).
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Everything tested has been tested **MIDSCREEN** meaning that in the corner it's **very likely** that routing into `j.D > 2H` or `j.D > 2P/c.S/f.S` are possible.
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Nevertheless, don't do this.
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# Lightweights
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Tested on Milia, couldn't get anything.
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Should apply to **most** of the Lightweights, but if they are horizontally wide enough it might be possible to do something exactly like the May routing.
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I am assuming (but not tested) Ram and Dizzy on top of my mind right now.
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Maybe some characters it's possible to IAD `j.PP dl.H`, but that's besides the point.
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## May
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IAD j.PSH > 2P works on May
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https://youtu.be/JfM7HTGs_iI
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### Funny IAD j.PSD Corner IK
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https://youtu.be/QKyB-4KSAtI
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!!! note "Technically optimal"
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If you can get an IK with that starter, it's optimal.
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Drawbacks being painful to execute, even more when we take into account that you should ever never do this routing so how you gonna land it with no practice.
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# Midweights
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Tested on Sol
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Standard IAD j.PSH > 2P pickup
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https://youtu.be/R4A--TnsVvY
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# Heavyweights
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Tested on Potemkin
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Standard IAD j.PSH > 2P pickup
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https://youtu.be/YdH4gfomL14
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153
docs/ComboStructure/Shotgun/SGh_Shoot_Berry/Reload_SGs.md
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153
docs/ComboStructure/Shotgun/SGh_Shoot_Berry/Reload_SGs.md
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@ -0,0 +1,153 @@
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!!! info "Playlist"
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https://www.youtube.com/playlist?list=PL6ZUzEhM_rdCVaELSwspeihUbMlwNIl3D
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Usually, after shooting berry with `SG.H` this will be the standard routes.
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Combo gravity as well of opponent height and weight take a big factor when doing this routes.
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# SG.S > c.S > jc
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Do SG.S > remove shotgun and proceed with a standard c.S > jc routing
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At mid to further distance, before doing the SG.S it's quite recommended to do a small 66 input (forward dash) to get closer to the opponent, makes stuff more consistent
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## Lightweights
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https://youtu.be/aYhBAsZxOVg
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## Midweights
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Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
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## Heavyweights
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Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
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# SG.S > Bridal
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Do SG.S > Bridal
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Depending on the opponent height and weight, SG.S and/or bridal will need to be substantially delayed.
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If close to the corner/in the corner one might be able to extend the combo with bridal loops.
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Unless the shotgun is charged (or able to combo), doing an additional SG.H is most likely to cause the opponent to airtech, so not recommended.
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## Midscreen
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Simple route.
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SG.S > Bridal
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!!! Warning "Manual delays involved"
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You might need to delay the SG.S and/or Bridal depending on the opponent height/spacing.
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### Lightwieghts
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https://youtu.be/QiNlAHzBAaY
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### Midweights
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https://youtu.be/eqztNJNahis
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### Heavyweights
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https://youtu.be/I_ieywPFZ6c
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## Corner
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In the corner we can follow up with SG.P or SG.H, from there pick up respectively with "whatever".
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Generally speaking you will eventually choose between bridal or jumpcancel routes.
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### c.S jc
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Probably the most consistent route among the others
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- j.D pull ender
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- berry oki
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#### Lightweights
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https://youtu.be/j5Wu9-cotC4
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#### Midweights
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https://youtu.be/KaEJjmyZ9Fk
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#### Heavyweights
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!!! info "2P > c.S for height consistency"
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For height consistency a 2P before the c.S can be added.
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https://youtu.be/ztxk9SRVl8s
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### Bridal
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We can route into bridal and end the combo there, or do one bridal and go back to a `c.S jc` routing.
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#### Lightweights
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https://youtu.be/zkWMcSLYDZs
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#### Midweights
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https://youtu.be/4jKehEGQ_94
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#### Heavyweights
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!!! warning "not reliable"
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Requires the combo to have a very small ammount of hits or being done raw. Otherwise it will drop.
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From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
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https://youtu.be/sejOMc1MsuE
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### Lightweights
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Unlike the other weights, on lightweights you are able to route into charged shotgun, as long the starter number of hits within the combo stays very low.
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#### Low number of hits
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From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
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https://youtu.be/1nzErNwCxew
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#### Bigger number of hits
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In the scenario you are no longer able/confident to get charged shot, you should pick one of the **standard routes**, the `c.S jc` routing being the most stable one.
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# Double SG.S
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Mostly leads into SG.H or Bridal, requires to be horizontally spaced, so you don't end up sideswitching with the opponent.
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Mostly done from raw hit, since from combo it's hard due to the spacing required, although weights are also taken into consideration.
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Might require of manual delays to reduce the opponent height is a bit lower.
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Might also require to delay the bridal followup, although this might be mostly with Lightweights.
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## Lightweights
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### SG.S > SG.S > Bridal
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https://youtu.be/pr8xYUuk6xQ
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### SG.S > SG.S > 2P jc
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On lightweights, if the combo does have very low hits, we can cancel the second SG.S with removing the shotgun stance, then pickup with 2P into c.S/f.S (mostly likely will be f.S), following it up with a jump cancel into whatever.
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https://youtu.be/6U9UUDT5q1Q
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## Midweights
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https://youtu.be/qtlTf2Qf6-Q
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## Heavyweights
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https://youtu.be/kpCyXI7jw5g
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@ -1,4 +1,7 @@
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# The idea about this doc, is checking when/if its better to "optimize" shit for extra damage
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# Standard routes
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The idea about this doc, is checking when/if its better to "optimize" shit for extra damage
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## c.S > f.S > ? > Bridal
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@ -10,6 +10,8 @@ https://youtu.be/Gdp0unr75Ak
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## 2H
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> Useful
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2H does go under (requires a bit of preemtiveness)
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On the corner we can cancel 2H(1) or 2H(2) > 2D > SG > with a tight runforward SG.P, then toss the berry.
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@ -42,6 +44,8 @@ Cannot really do a 2D pickup.
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## 2P Concept
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> Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise
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If Elphelt is close enough, the dead angle will go over Elphelt.
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@ -90,8 +94,19 @@ In this video, dead angle is pressed at frame 3 from blocking, nevertheless even
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## 2K
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> Useless
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The same as 2P, it "can go under if we are very close".
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Issue? It requires the stars to align for it to work, so at this point you would do the 2P one.
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https://youtu.be/Vaz1kUteMIQ
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https://youtu.be/Vaz1kUteMIQ
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## 6P
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> Useless
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You need to be as close of Millia as possible, and also need to _predict_ when Millia is going to press DA
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https://youtu.be/yzrZyKdcN2A
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@ -1,3 +1,5 @@
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# "My" Elphelt notes
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This is my own compilation of some stuff, basically what **my notes stands by**, yet the sauce is not all mine, as well might include some discord messages copy-pastes or something like that.
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This is my own compilation of some stuff, basically what **my notes stands by**, yet the sauce is not all mine, as well might include some discord messages copy-pastes or something like that.
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If any of the implicated would like their stuff removed, please let me know, although I would like to reach a middle-ground where I will rewrite it or rerecord whatever.
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@ -23,10 +23,10 @@ markdown_extensions:
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- toc:
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separator: "-"
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permalink: ""
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baselevel: 2
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- admonition
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- pymdownx.details
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- pymdownx.superfences
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# baselevel: 1
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# - pymdownx.arithmatex
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# - pymdownx.b64
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# - pymdownx.betterem
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7
unsorted/todo.tmp
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7
unsorted/todo.tmp
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@ -0,0 +1,7 @@
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Air Bridal CH w/ wo berry + different spacings
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Shotgun.D routings
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FINISH UPLOADING STUFF >:(
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