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Mostly completed this section, to the exception to sg.s pull
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@ -11,17 +11,19 @@ Combo gravity as well of opponent height and weight take a big factor when doing
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Do SG.S > remove shotgun and proceed with a standard c.S > jc routing
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At mid to further distance, before doing the SG.S it's quite recommended to do a small 66 input (forward dash) to get closer to the opponent, makes stuff more consistent
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## Lightweights
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https://youtu.be/aYhBAsZxOVg
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## Midweights
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TODO
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Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
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## Heavyweights
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TODO
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Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits
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# SG.S > Bridal
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@ -49,11 +51,11 @@ https://youtu.be/QiNlAHzBAaY
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### Midweights
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TODO
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https://youtu.be/eqztNJNahis
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### Heavyweights
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TODO
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https://youtu.be/I_ieywPFZ6c
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## Corner
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@ -74,15 +76,19 @@ https://youtu.be/j5Wu9-cotC4
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#### Midweights
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TODO
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https://youtu.be/KaEJjmyZ9Fk
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#### Heavyweights
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TODO
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!!! info "2P > c.S for height consistency"
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For height consistency a 2P before the c.S can be added.
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https://youtu.be/ztxk9SRVl8s
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### Bridal
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- corner bridal ender
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We can route into bridal and end the combo there, or do one bridal and go back to a `c.S jc` routing.
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#### Lightweights
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@ -90,11 +96,17 @@ https://youtu.be/zkWMcSLYDZs
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#### Midweights
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TODO
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https://youtu.be/4jKehEGQ_94
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#### Heavyweights
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TODO
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!!! warning "not reliable"
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Requires the combo to have a very small ammount of hits or being done raw. Otherwise it will drop.
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From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
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https://youtu.be/sejOMc1MsuE
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### Lightweights
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@ -102,7 +114,7 @@ Unlike the other weights, on lightweights you are able to route into charged sho
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#### Low number of hits
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From 1 to 4. 3 if we consider whatever > toss (hit / +1) > SG.H
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From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H
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https://youtu.be/1nzErNwCxew
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