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					9768ee59d7 | 
@@ -19,39 +19,25 @@ Opponent is in the ground when decides to burst.
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This section expects you to IB the burst.
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# w Shotgun
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# Midscreen
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## Midscreen
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Same than without IB.
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IB doesn't allow for "more routes", but gives us more margin to perform the "basic ones"
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## Corner
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? Probably on grounded bursts one is very limited unless you are close enough to wallsplat with just SG.IB > charge > SG.H 
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# wo Shotgun
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## Midscreen
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### c.S
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## c.S
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!!! success "Simple and Good"
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c.S routes are overall simple, especially if close to the corner.
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#### c.S > j.SPS > jc j.SPSHD
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### c.S > j.SPS > jc j.SPSHD
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https://youtu.be/C7hhNXT6kPc
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#### c.S > j.SPS > jc j.SPSHD > 2H > Bridal
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### c.S > j.SPS > jc j.SPSHD > 2H > Bridal
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If close enough to the corner/managed opponent's height correctly, you will be able to pick up j.D with 2H.
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https://youtu.be/MCIsWS_HUao
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#### c.S > j.KSH > 2P > f.S > 5H > Genoverse
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### c.S > j.KSH > 2P > f.S > 5H > Genoverse
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!!! warning "Not that good"
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@@ -63,13 +49,13 @@ https://youtu.be/MCIsWS_HUao
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https://youtu.be/baGWOGQvVJo
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### j.S > etc
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## j.S > etc
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!!! warning "Basic c.S routings are possible"
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    j.S might be helpful on instances were you did IB the burst but are too high to fall get to the ground and press c.S
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#### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse
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### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse
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!!! warning "6H followup annoying"
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@@ -77,40 +63,40 @@ https://youtu.be/baGWOGQvVJo
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https://youtu.be/dzn4KbTmeho
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## Corner
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# Corner
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### c.S
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## c.S
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!!! success "Probably the best one"
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    Simple, effective, very flexible in the routing and oki.
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#### c.S > j.KSH |> 2H > 5P > c.S > j.7H 
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### c.S > j.KSH |> 2H > 5P > c.S > j.7H 
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https://youtu.be/6TmGBf86ETI
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#### c.S > j.KSH |> 2H > Shotgun x4
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### c.S > j.KSH |> 2H > Shotgun x4
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!!! warning "Advanced"
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https://youtu.be/khPb6evgg14
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### AD
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## AD
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#### AD j.KSD > j.Pull |> c.S 
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### AD j.KSD > j.Pull |> c.S 
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Note the delays between the buttons to increase opponent's height.
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https://youtu.be/B_p4uIhuaE8
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#### AD > j.SD |> c.S > j.KSH |> 2H > Bridal
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### AD > j.SD |> c.S > j.KSH |> 2H > Bridal
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https://youtu.be/SGqXfXKiEd8
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#### AD > j.SD |> c.S > j.SPSHD |> 2H > Bridal
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### AD > j.SD |> c.S > j.SPSHD |> 2H > Bridal
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https://youtu.be/J7ziQoPby7M
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#### AD > j.SD |> c.S > j.KSHD |> 2H > Pull
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### AD > j.SD |> c.S > j.KSHD |> 2H > Pull
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https://youtu.be/cuIsy6PXceU
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@@ -1,41 +1,9 @@
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# wo Shotgun
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# Corner
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## Corner
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### f.S > 5H > bridal loops
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## f.S > 5H > bridal loops
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TODO
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# w Shotgun
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## Midscreen
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[//]: # ()
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[//]: # (!!! success "Don't need IB")
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[//]: # ()
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[//]: # (    You don't need to IB to perform these, they are very simple and straightforward)
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### SG.S > Bridal
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Simple. BnB
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TODO
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### SG.S remove stance > jc route
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Simple n2. BnB but a bit more complex
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TODO
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### with Berry on hand
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how is the timing?
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should we SG.S > toss or raw toss?
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## Corner
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## AD j.SD |> c.S 
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!!! info ""
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@@ -8,7 +8,9 @@
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    During a match you can use "whatever" since you want to ensure getting a punish, even if it deals less damage, yet, on certain situations you have more margin to decide what you will start the combo with.
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## Playlists:
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# Playlists:
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## General
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### General Decent/normal playlist:
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@@ -24,6 +26,8 @@ https://www.youtube.com/playlist?list=PL6ZUzEhM_rdDlUY8h21GmNM3ld1l4_bHj
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!!! warning "this list is not exclusively for burst punishes"
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## Shotgun
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### From SG.D Pull SG.S
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https://youtube.com/playlist?list=PL6ZUzEhM_rdDlZIOz5a_RyqO2hSBvbnyz&si=RV991LYWvD5FxZQ6
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@@ -9,9 +9,12 @@
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# SG.D pull > SG.S (standard routing) 
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## SG.S
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By IBing the burst, shotgun can get charged.
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For the first shot it doesn't require to micro-walk if we do an SG.D right in the corner. 
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### Punish with IB SG.Hx2 Toss (very tight)
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Requires opponent to burst as soon as possible.
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@@ -28,7 +31,7 @@ https://youtu.be/OHl5YKR8F2o
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### Punish with 66 SG.H x2 SG.P Toss
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https://youtu.be/k-97qEeuzSo
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https://youtu.be/NfHF-iJgX14
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### Punish with 66 SG.H cS 5h Toss
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@@ -94,4 +97,4 @@ It could be arranged by delaying prior buttons so the berry timer is adjusted/cl
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This would allow for some margin, either to roll through the burst and the berry, or to block both and follow up/punish with a 66 sg.h or sg.p.
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Nevertheless, I won't cover that.
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Nevertheless, I won't cover that.
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@@ -0,0 +1,9 @@
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# Midscreen
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Same than without IB.
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IB doesn't allow for "more routes", but gives us more margin to perform the "basic ones"
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# Corner
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? Probably on grounded bursts one is very limited unless you are close enough to wallsplat with just SG.IB > charge > SG.H 
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@@ -0,0 +1,27 @@
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# w Shotgun
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## Midscreen
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[//]: # ()
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[//]: # (!!! success "Don't need IB")
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[//]: # ()
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[//]: # (    You don't need to IB to perform these, they are very simple and straightforward)
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### SG.S > Bridal
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Simple. BnB
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TODO
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### SG.S remove stance > jc route
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Simple n2. BnB but a bit more complex
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TODO
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### with Berry on hand
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how is the timing?
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should we SG.S > toss or raw toss?
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