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oriol
e55af3ee14 added a bit of text
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2025-02-04 22:11:44 +01:00
oriol
dc58a3037f smol refactor 2025-02-04 22:11:13 +01:00
oriol
6d894e3e70 smol refactor 2025-02-04 22:09:48 +01:00
oriol
9768ee59d7 updated url. 2025-02-04 21:57:28 +01:00
6 changed files with 65 additions and 68 deletions

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@ -19,39 +19,25 @@ Opponent is in the ground when decides to burst.
This section expects you to IB the burst.
# w Shotgun
# Midscreen
## Midscreen
Same than without IB.
IB doesn't allow for "more routes", but gives us more margin to perform the "basic ones"
## Corner
? Probably on grounded bursts one is very limited unless you are close enough to wallsplat with just SG.IB > charge > SG.H
# wo Shotgun
## Midscreen
### c.S
## c.S
!!! success "Simple and Good"
c.S routes are overall simple, especially if close to the corner.
#### c.S > j.SPS > jc j.SPSHD
### c.S > j.SPS > jc j.SPSHD
https://youtu.be/C7hhNXT6kPc
#### c.S > j.SPS > jc j.SPSHD > 2H > Bridal
### c.S > j.SPS > jc j.SPSHD > 2H > Bridal
If close enough to the corner/managed opponent's height correctly, you will be able to pick up j.D with 2H.
https://youtu.be/MCIsWS_HUao
#### c.S > j.KSH > 2P > f.S > 5H > Genoverse
### c.S > j.KSH > 2P > f.S > 5H > Genoverse
!!! warning "Not that good"
@ -63,13 +49,13 @@ https://youtu.be/MCIsWS_HUao
https://youtu.be/baGWOGQvVJo
### j.S > etc
## j.S > etc
!!! warning "Basic c.S routings are possible"
j.S might be helpful on instances were you did IB the burst but are too high to fall get to the ground and press c.S
#### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse
### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse
!!! warning "6H followup annoying"
@ -77,40 +63,40 @@ https://youtu.be/baGWOGQvVJo
https://youtu.be/dzn4KbTmeho
## Corner
# Corner
### c.S
## c.S
!!! success "Probably the best one"
Simple, effective, very flexible in the routing and oki.
#### c.S > j.KSH |> 2H > 5P > c.S > j.7H
### c.S > j.KSH |> 2H > 5P > c.S > j.7H
https://youtu.be/6TmGBf86ETI
#### c.S > j.KSH |> 2H > Shotgun x4
### c.S > j.KSH |> 2H > Shotgun x4
!!! warning "Advanced"
https://youtu.be/khPb6evgg14
### AD
## AD
#### AD j.KSD > j.Pull |> c.S
### AD j.KSD > j.Pull |> c.S
Note the delays between the buttons to increase opponent's height.
https://youtu.be/B_p4uIhuaE8
#### AD > j.SD |> c.S > j.KSH |> 2H > Bridal
### AD > j.SD |> c.S > j.KSH |> 2H > Bridal
https://youtu.be/SGqXfXKiEd8
#### AD > j.SD |> c.S > j.SPSHD |> 2H > Bridal
### AD > j.SD |> c.S > j.SPSHD |> 2H > Bridal
https://youtu.be/J7ziQoPby7M
#### AD > j.SD |> c.S > j.KSHD |> 2H > Pull
### AD > j.SD |> c.S > j.KSHD |> 2H > Pull
https://youtu.be/cuIsy6PXceU

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@ -1,41 +1,9 @@
# wo Shotgun
# Corner
## Corner
### f.S > 5H > bridal loops
## f.S > 5H > bridal loops
TODO
# w Shotgun
## Midscreen
[//]: # ()
[//]: # (!!! success "Don't need IB")
[//]: # ()
[//]: # ( You don't need to IB to perform these, they are very simple and straightforward)
### SG.S > Bridal
Simple. BnB
TODO
### SG.S remove stance > jc route
Simple n2. BnB but a bit more complex
TODO
### with Berry on hand
how is the timing?
should we SG.S > toss or raw toss?
## Corner
## AD j.SD |> c.S
!!! info ""

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@ -8,7 +8,9 @@
During a match you can use "whatever" since you want to ensure getting a punish, even if it deals less damage, yet, on certain situations you have more margin to decide what you will start the combo with.
## Playlists:
# Playlists:
## General
### General Decent/normal playlist:
@ -24,6 +26,8 @@ https://www.youtube.com/playlist?list=PL6ZUzEhM_rdDlUY8h21GmNM3ld1l4_bHj
!!! warning "this list is not exclusively for burst punishes"
## Shotgun
### From SG.D Pull SG.S
https://youtube.com/playlist?list=PL6ZUzEhM_rdDlZIOz5a_RyqO2hSBvbnyz&si=RV991LYWvD5FxZQ6

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@ -9,9 +9,12 @@
# SG.D pull > SG.S (standard routing)
## SG.S
By IBing the burst, shotgun can get charged.
For the first shot it doesn't require to micro-walk if we do an SG.D right in the corner.
### Punish with IB SG.Hx2 Toss (very tight)
Requires opponent to burst as soon as possible.
@ -28,7 +31,7 @@ https://youtu.be/OHl5YKR8F2o
### Punish with 66 SG.H x2 SG.P Toss
https://youtu.be/k-97qEeuzSo
https://youtu.be/NfHF-iJgX14
### Punish with 66 SG.H cS 5h Toss
@ -94,4 +97,4 @@ It could be arranged by delaying prior buttons so the berry timer is adjusted/cl
This would allow for some margin, either to roll through the burst and the berry, or to block both and follow up/punish with a 66 sg.h or sg.p.
Nevertheless, I won't cover that.
Nevertheless, I won't cover that.

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@ -0,0 +1,9 @@
# Midscreen
Same than without IB.
IB doesn't allow for "more routes", but gives us more margin to perform the "basic ones"
# Corner
? Probably on grounded bursts one is very limited unless you are close enough to wallsplat with just SG.IB > charge > SG.H

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@ -0,0 +1,27 @@
# w Shotgun
## Midscreen
[//]: # ()
[//]: # (!!! success "Don't need IB")
[//]: # ()
[//]: # ( You don't need to IB to perform these, they are very simple and straightforward)
### SG.S > Bridal
Simple. BnB
TODO
### SG.S remove stance > jc route
Simple n2. BnB but a bit more complex
TODO
### with Berry on hand
how is the timing?
should we SG.S > toss or raw toss?