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0644080e18 TODO 2025-04-19 19:03:54 +02:00
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74f30370f2 Merge pull request #3 from OriolFilter/Punishes/Sol/BB
Added punishes on Sol BB
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35d64ae781 Added punishes on Sol BB 2025-04-19 18:46:12 +02:00
0eed58f77a Added #todo
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8 changed files with 124 additions and 30 deletions

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push:
branches:
- main
pull_request:
branches:
- main
# pull_request:
# branches:
# - main
workflow_dispatch:
concurrency:

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# Bandit Bringer
![bandit_bringer.png](src/bandit_bringer.png)
!!! warning "IB required"
If IB is not used one cannot punish Sol Bandit Bringer.
On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
- Ground throw (simple)
- 2P (tight)
## Ground throw
- Simple
- Does 55 damage
- With RC it leads to the respective throw combos.
!!! warning "Distance Specific"
You need to be somewhat close to sol in order to be able to punish with a throw.
https://youtu.be/8Cqm_L0yP10
## 2P
### Bridal ender
> 2P > c.S > f.S > 2H > 2D > Bridal
https://youtu.be/oSHCOS8ZqYw
If we are **very** close, enough for `2S > 2D` to chain, Elphelt can do the `IAD j.Pull j.S Safejump` midscreen.
> 2P > c.S > S > 2D > Bridal
Which allows for an IAD j.Pull j.S Safejump from midscreen
https://youtu.be/apF50AZI8_c
### SG.H ender
Leads to a **midscreen** SG.H safe-jump.
> 2P > c.S > f.S > 2H(1) > 2D > SG.H
https://youtu.be/ja3_KmBXPZ8
!!! warning "If very spaced go for bridal"
When being substantially spaced SG.H won't knockdown.
In those scenarios just use Bridal or 2D.
https://youtu.be/vcMi3DSWpj8
!!! note "2H(2) is possible but less consistent"
### 2D ender
> 2P > c.S > f.S > 2H > 2D
From this one can go for 2D mixups or the safejump.
https://youtu.be/jomgFOfIvVE

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This is me testing for stuff or stuff tested that's "not bueno".
## Punishes
### Bandit bringer
It's possible to jump IB it and airthrow.
To get something out of it you need to RC unless there is a berry right under you.
Deals 55 damage which can kill sol at 5% HP.
Ground throw does the exact same damage, and it's easier to perform/less risky.
https://youtu.be/7UGpWWGpIQg

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## Dead Angle
If not point-blank can try to time/preemptive roll (236K/SG.K).

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## 6H > Bridal (ender)
+ Very simple
!!! Success "Very simple"
You can cancel 6H into berry or shotgun.
Cancel into:
- Pull berry.
- Shotgun.
No video will be provided for this (use the video in [6H > Bridal > Pickup](#6h-bridal-pickup) for reference).
@ -20,10 +23,9 @@ No video will be provided for this (use the video in [6H > Bridal > Pickup](#6h-
If you want to do 6H with dash momentum, if the combo is too long the opponent might be able to tech before the 6H hits them.
## 6H > Bridal > Pickup
- Can be a bit tricky.
!!! Warning "Can be a bit tricky"
!!! Note "Bridal is height dependant"
@ -45,11 +47,11 @@ No video will be provided for this (use the video in [6H > Bridal > Pickup](#6h-
## 6H > Genoverse
- Finisher/gutscrush.
!!! Success "Burst-safe Finisher"
If the 6H is spaced and the opponent is high, it will be burst-safe.
If the 6H is spaced and the opponent is high, it will be burst-safe.
When they burst the 6H, Genoverse will whiff (on certain situations can still catch them), and you can punish the burst before they land.
When they burst the 6H, Genoverse will whiff (on certain situations can still catch them), and you can punish the burst before they land.
https://youtu.be/0PI-_NQTF1M
@ -57,16 +59,6 @@ https://youtu.be/0PI-_NQTF1M
## 66 j.9KSH
The j.K is not burstsafe.
After j.S hits and j.H are burstsafe.
[Lightweights](https://youtu.be/D_YUPAlSDiM)
[Midweights](https://youtu.be/Our4U9iRc-Y)
[Heavyweights](https://youtu.be/2LetmAthhIk)
!!! Warning "Regarding burst-safe"
@ -78,6 +70,13 @@ After j.S hits and j.H are burstsafe.
**If this is not done, only j.H might be burstsafe.**
[Lightweights](https://youtu.be/D_YUPAlSDiM)
[Midweights](https://youtu.be/Our4U9iRc-Y)
[Heavyweights](https://youtu.be/2LetmAthhIk)
!!! Note "Potemkin"
On Potemkin it is possible to make the j.K burstsafe but requires the combo length to be quite short.

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# w Shotgun
## Midscreen
# Midscreen
[//]: # ()
[//]: # (!!! success "Don't need IB")
@ -8,20 +6,35 @@
[//]: # ()
[//]: # ( You don't need to IB to perform these, they are very simple and straightforward)
### SG.S > Bridal
## SG.S > Bridal
Simple. BnB
TODO
### SG.S remove stance > jc route
## SG.S remove stance > jc route
Simple n2. BnB but a bit more complex
TODO
### with Berry on hand
## with Berry on hand
how is the timing?
should we SG.S > toss or raw toss?
should we SG.S > toss or raw toss?
TODO
# Corner
## With 50% meter
### Lightweights
Raw Genoverse > SG.S > Bridal > Charged Shotguns loops.
### Into IK
!!! Warning "ENDER"