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oriol
a0899f99e4 Renamed folder
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2024-11-01 13:23:08 +01:00
oriol
b90f90d285 Separated the worse routes from the resonable/good ones. 2024-11-01 13:19:31 +01:00
oriol
a40c5910b7 Fixes 2024-11-01 12:28:43 +01:00
oriol
f0e9eb9d9a Added a tip 2024-11-01 12:14:41 +01:00
oriol
a246529fb0 Added content.
Need to separate into useful and not useful
2024-11-01 11:59:54 +01:00
7 changed files with 279 additions and 102 deletions

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# w Shotgun
If we do whatever into shotgun stance (ie. `5k > c.S > Shotgun stance`) and are able to react to the opponent doing burst, we might be able to backdash burst, if we do we can proceed with a punish.
Even if it's possible it's more of a flex more than anything, or if reacted to it while doing a RC.
## Mid screen
https://youtu.be/lFtcqKs6P2s

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This mainly will contain:
- Bad routes
- Tested routes for different damage
- Harder routes that lead to no relevant reward compared to the simpler ones taking into account the difficulties/limitations of the routing.
- Showoff routes (cool routes that don't give better reward than the simpler ones)
## General Funky playlist:
https://www.youtube.com/playlist?list=PL6ZUzEhM_rdDlUY8h21GmNM3ld1l4_bHj
!!! info "Some videos might appear in both"
Probably some more reasonabely "hipster" routings/punishes will appear on the normal playlist and/or both.
!!! warning "this list is not exclusively for burst punishes"

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# w Shotgun
## Midscreen
## Corner
# wo Shotgun
## Midscreen
### AD
#### AD > j.SPS |> c.S > etc
https://youtu.be/WAq4r_LHqIY
#### AD > j.SPH |> 2P > c.S
https://youtu.be/LuXlCZ45CA8
### j.Pull
#### j.Pull > j.PS > jc > etc
!!! warning "Joke routing"
If you are 1 frame late, Sol reaches the ground.
Requires to be quite high so you have enough time before reahcing the ground to do j.PS
Good damage gotta be honest.
https://youtu.be/uRLgh96i8oM
#### j.Pull > Airthrow
!!! warning "Joke routing"
Idk it's funny.
If you are going to use 50% meter you better use it on Genoverse... After all, what are you trying to do? Opponent doesn't have burst!
https://youtu.be/EgcgAdOACZI
## Corner
### j.S
#### j.S |> jc > KSH > 2H > Shotgun x5
One could do one single charged shotgun into SG.S Pull as an extender, but cannot do it on the second one.
https://youtu.be/wxJl6w11SS8
#### j.S |> c.S
!!! danger "BAD"
Pushback on c.S will make it very difficult to get something out of it, either do j.S jc or do c.S directly
https://youtu.be/1BKvzToxk8Y
### AD
#### AD j.SD |> 2H > Shotgun Loops > Pull extension
https://youtu.be/yZc1SVOOqN8
#### AD > j.SD > j.Pull > cS
!!! warning "Showoff route"
https://youtu.be/yOmS6IotFzs
#### AD j.SD |> [c.S > jc > j.KSH dl. j.D |>] x2 > 2H > Bridal
!!! warning "Showoff route"
Kinda cool if you ask me
!!! info " "
First j.KSH delay timings are quite specific, due to the low hitcount therefore low gravity, Sol can get out of range from j.H, so on this routing you focus on delaying j.K/S instead of the usual j.H.
https://youtu.be/urTlVKbcilY
### j.D
!!! warning "Height specific"
j.D requires a minimum height in order for the move to be active before reaching the ground, so **probably it's not that useful**, yet the most damaging routes are reserved to it, especially the `j.D |> 2H routings`.
#### j.D > c.S
!!! info "Dash on landing for consistency"
You might be able to fit a small dash startup once landing which helps in consistency.
https://youtu.be/MxsWF7lhWmA
#### j.D |> 2H > Pull > c.S > sj9
!!! warning "Showoff"
Quite "standard" route if we ignore the fact that needs has to do a forward superjump and delay some buttons.
Leads to decent damage.
https://youtu.be/WDqKScyhga0
#### j.D |> 2H > Shotgun
https://youtu.be/utBo6lJRWJs
#### j.D |> 2H > Shotgun x2 > SG.S > Pull
https://youtu.be/iB6FjX0fXwE
#### j.D |> 2H > Shotgun x2 > SG.S > Bridal
TODO
### 2H
!!! danger "Bad"
In order to do 2H punish, one needs to do an extremely low j.IB, so it's the least consistent of all the routes.
As well due to the initial proration from 2H, the reward is low.
If you want to do the `j.7D dl. Toss setup` it's a bit annoying to do due to the null pushback making you stay very close to the corner/wall/opponent with the shotgun stance.
https://youtu.be/yGXHtjWxbYY

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# wo Shotgun
## Corner
## AD j.SD |> 2H > Shotgun loops with pull extension
IB not required, but, IBing is waaay more reasonable/consistent.
Without IB you need to be higher, with IB you can be quite lower.
Recommended to j.S as soon as possible after AD and substantially delay j.D.
Nevertheless, this route is a showoff.
### Sol recording
https://youtu.be/6GlRtNnq7kQ
### Chipp recording
https://youtu.be/o9eVjH4w21g

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https://www.youtube.com/playlist?list=PL6ZUzEhM_rdCVQw1rpLLc2llAtn0NcIIz
## Funky burst punish playlist:
## General Funky playlist:
https://www.youtube.com/playlist?list=PL6ZUzEhM_rdDlUY8h21GmNM3ld1l4_bHj
!!! info "Some videos might appear in both"
Probably some more reasonabely "hipster" routings/punishes will appear on the normal playlist and/or both.
Probably some more reasonabely "hipster" routings/punishes will appear on the normal playlist and/or both.
!!! warning "this list is not exclusively for burst punishes"

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## Midscreen
### c.S BNB
### c.S
#### c.S > jKSH > 2P > f.S > 5H > Genoverse
!!! success "Simple and Good"
c.S routes are overall simple, especially if close to the corner.
#### c.S > j.SPS > jc j.SPSHD
https://youtu.be/C7hhNXT6kPc
#### c.S > j.SPS > jc j.SPSHD > 2H > Bridal
If close enough to the corner/managed opponent's height correctly, you will be able to pick up j.D with 2H.
https://youtu.be/MCIsWS_HUao
#### c.S > j.KSH > 2P > f.S > 5H > Genoverse
!!! warning "Not that good"
This routing is not very good compared to the meterless ones, but can lead to substantial screen carry in comparison.
!!! warning "6H followup annoying"
@ -47,7 +65,11 @@ https://youtu.be/baGWOGQvVJo
### j.S > etc
#### j.S > jc > jKSH > 2P > f.S > 5H > Genoverse
!!! warning "Basic c.S routings are possible"
j.S might be helpful on instances were you did IB the burst but are too high to fall get to the ground and press c.S
#### j.S > jc > j.KSH > 2P > f.S > 5H > Genoverse
!!! warning "6H followup annoying"
@ -55,36 +77,6 @@ https://youtu.be/baGWOGQvVJo
https://youtu.be/dzn4KbTmeho
### AD > j.SPS |> c.S > etc
https://youtu.be/WAq4r_LHqIY
### AD > j.SPH |> 2P > c.S
https://youtu.be/LuXlCZ45CA8
### j.pull > j.PS > jc > etc
!!! warning "Joke routing"
If you are 1 frame late, Sol reaches the ground.
Requires to be quite high so you have enough time before reahcing the ground to do j.PS
Good damage gotta be honest.
https://youtu.be/uRLgh96i8oM
### j.pull > Airthrow
!!! warning "Joke routing"
Idk it's funny.
If you are going to use 50% meter you better use it on Genoverse... After all, what are you trying to do? Opponent doesn't have burst!
https://youtu.be/EgcgAdOACZI
## Corner
### c.S
@ -93,80 +85,32 @@ https://youtu.be/EgcgAdOACZI
Simple, effective, very flexible in the routing and oki.
#### c.S > j.KSH |> 2H > Shotgun x4
https://youtu.be/khPb6evgg14
#### c.S > j.KSH |> 2H > 5P > c.S > j.7H
https://youtu.be/6TmGBf86ETI
### j.S
#### c.S > j.KSH |> 2H > Shotgun x4
#### j.S |> jc > KSH > 2H > Shotgun x5
!!! warning "Advanced"
One could do one single charged shotgun into SG.S Pull as an extender, but cannot do it on the second one.
https://youtu.be/khPb6evgg14
https://youtu.be/wxJl6w11SS8
### AD
#### j.S |> c.S
#### AD j.KSD > j.Pull |> c.S
!!! error "BAD"
Note the delays between the buttons to increase opponent's height.
Pushback on c.S will make it very difficult to get something out of it, either do j.S jc or do c.S directly
https://youtu.be/B_p4uIhuaE8
https://youtu.be/1BKvzToxk8Y
#### AD > j.SD |> c.S > j.KSH |> 2H > Bridal
### AD j.SD |> c.S
https://youtu.be/SGqXfXKiEd8
Something like `j.SPH` would be possible etc, but why would you do that.
#### AD > j.SD |> c.S > j.SPSHD |> 2H > Bridal
https://youtu.be/Cl3xDco1yxw
https://youtu.be/J7ziQoPby7M
### j.D
#### AD > j.SD |> c.S > j.KSHD |> 2H > Pull
!!! warning "Height specific"
j.D requires a minimum height in order for the move to be active before reaching the ground, so **probably it's not that useful**, yet the most damaging routes are reserved to it, especially the `j.D |> 2H routings`.
#### j.D |> 2H > Pull > c.S > sj9
!!! warning "Showoff"
Quite "standard" route if we ignore the fact that needs has to do a forward superjump and delay some buttons.
Leads to decent damage.
https://youtu.be/WDqKScyhga0
#### j.D |> 2H > Shotgun
https://youtu.be/utBo6lJRWJs
#### j.D |> 2H > Shotgun x2 > SG.S > Pull
https://youtu.be/iB6FjX0fXwE
#### j.D |> 2H > Shotgun x2 > SG.S > Bridal
TODO
#### j.D > c.S
!!! info "Dash on landing for consistency"
You might be able to fit a small dash startup once landing which helps in consistency.
https://youtu.be/MxsWF7lhWmA
### 2H
!!! error "Bad"
In order to do 2H punish, one needs to do an extremely low j.IB, so it's the least consistent of all the routes.
As well due to the initial proration from 2H, the reward is low.
If you want to do the `j.7D dl. Toss setup` it's a bit annoying to do due to the null pushback making you stay very close to the corner/wall/opponent with the shotgun stance.
https://youtu.be/yGXHtjWxbYY
https://youtu.be/cuIsy6PXceU

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# wo Shotgun
## Corner
## w Shotgun
### f.S > 5H > bridal loops
### Midscreen
TODO
# w Shotgun
## Midscreen
[//]: # ()
[//]: # (!!! success "Don't need IB")
@ -10,18 +16,56 @@
[//]: # ()
[//]: # ( You don't need to IB to perform these, they are very simple and straightforward)
#### SG.S > Bridal
### SG.S > Bridal
Simple. BnB
#### SG.S remove stance > jc route
TODO
### SG.S remove stance > jc route
Simple n2. BnB but a bit more complex
#### with Berry on hand
TODO
### with Berry on hand
how is the timing?
should we SG.S > toss or raw toss?
### Corner
## Corner
## AD j.SD |> c.S
!!! info ""
IBing is not required, but helpful since you can airdash earlier/from lower height.
AD `j.SPH` is possible but the combo would be more prorated/less flexible.
### AD j.SD |> c.S
https://youtu.be/rY0s9Z9qfUE
### AD j.SD |> c.S > j.KSH dl. j.D |> 2H
#### Lightweights
https://youtu.be/x-ucNRez3WQ
#### Midweights
With shotgun pull at the end
https://youtu.be/qd_dE4uGf8U
Without shotgun pull at the end
https://youtu.be/eZsdxCx6cOA
IB example
https://youtu.be/Cl3xDco1yxw