1 Commits

Author SHA1 Message Date
oriol
0644080e18 TODO 2025-04-19 19:03:54 +02:00
21 changed files with 14 additions and 404 deletions

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# Berry Hit vs No Hit
Which is the impact/damage overall reduction?
- [**185** damage **without** the berry hit](https://youtu.be/NwHo9cRwiws)
- [**174** damage **with** the berry hit](https://youtu.be/tPFZmveH_Qg)
!!! into "Combo used to test:"
SG.D > Pull > [SG.H]x3 > Toss > [SG.H]x4 (with wallsplat) > [SG.H]x2 (**without** wallsplat)
As a tip, doing micro-walks can help fixing both distance and work as a framekill to facilitate the timing/reducing the "manual delay" needed.

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## Copy paste from Feri
```text
OS IB her f.s 3h timings
her 6k ain't plus and you can IB second hit
there are no lows after blocking 5h so stand tf up
Become very familiar with blocking jacko 5d/6k on reaction or you will get smoked in this matchup as you will regularly have to block 6k and 5d during clock up with heaps of visual noise distractions.
You are forced to play actively on defense (abare 2s, bd, fuzzy jump) due to 6d being unreactable and can tend to jump over 2p. Yes you can and should still abare 2p just due to it being faster but be aware.
If you get otg'd you can tech forward and challenge multiple house placements/22d with AD j.d yrc. If she does not set a house then beware of 6h CH.
You can safe meaty jacko 2d with 5k but you need to lab this as it is a 2f window iirc. You can also meaty spaced 2d and it should make her dp whiff.
You need to play this matchup much more aggressively than you normally would (think how elphelt forces Faust to attack, it's the same here but jacko can force elphelt to take risks getting in).
The decision on whether or not to give up okizeme to kill houses or do weaker oki/spend yrc/rc to get extra hits is a stylistic choice. Unfortunately there is no clear cut answer other than try stuff out and see what works for you.
I suggest bursting jacko if you see the opportunity to hit multiple houses rather than bursting her damage but again this is not objectively correct and you will need to try stuff out to see what works for your playstyle.
Don't forget to snipe Jacko doing j.d with your own j.d if they get too comfy with it.
This is one of the chars I recommend flickering FD for their initial meaty because her 2k and c.s are ridiculously good and leave her really close to you to do it again, if you need that breathing room then present FD.
```

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# Wake UP Parry P
## Parry > P
# From IAD Pull j.S/j.P Safejump
Block the Parry P and punish.
> 66 > c.S ~ f.S ~ 2D ~ 2Toss > SG.S > Bridal > [SG.H]x3 > Ender/UB
# From j.D YRC
Land > hit Jam making use of the slowdown from YRC
2S is more permissive with the button delays, at the expense of loosing 1 point of damage.
> CH c.S ~ f.S ~ 5H ~ 2Toss ~ f.S/2S ~ SG.S ~ [SG.H]x3 > Ender/UB
## Hey no clue what I have here nor why, I think it was halfbaked and wasn't reliable.

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### Lightfat.docx
https://docs.google.com/document/d/1-V4ZL3FIAj159qioV5mSk3-HDU1FlndSnWrB0pFpDAE/edit?usp=sharing
### yanagi twitter
2D seems to deal pnicely vs Johnny reversal.
https://x.com/yanagiJPN/status/1149331059898642432

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# Leo
## Counter measures doc(s)
www.dustloop.com/w/GGXRD-R2/Leo_Whitefang/Resources#Documents
- [Normals](https://lite.evernote.com/note/7e53ba64-cbdd-4ace-b24d-b3d1f67b8093)
- [Specials](https://lite.evernote.com/note/a6dc3213-901e-40c6-9dc9-0185e71d18d9)
- [Stance](https://lite.evernote.com/note/6e7a37a3-51b3-4712-a987-ee217a69b321)
- [Necessary materia](https://lite.evernote.com/note/227c175b-340e-4437-baa9-1a02d428bf32)
## Discord txt

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# Riot Stamp
![riot_stamp.png](src/riot_stamp.png)
![riot_stamp_2.png](src/riot_stamp_2.png)
## 5P
Do either `5P > 5H*5` or `5P > 5H > Bridal`. The latter requires Sol to not be very high and quite close to Elphelt.
https://youtu.be/UsLpQqy735A
!!! success "Safe and simple, with small reward"
## f.S
If Sol is close enough, you can do `CH f.S > 2H > Pull`, but that requires Sol to be uncomfortably close
https://youtu.be/bQSbV2Pmy-U
!!! success "Good and simple"
### f.S Trade
On trade, you an either do `raw Bridal`, or do `5H > Bridal`
https://youtu.be/gt2ZbPiiw5s
## 5H
CH 5H will cause a hard knockdown, so we can go for:
- `5H > Bridal`
- `5H > Pull`
- `5H > SG Stance`
https://youtu.be/2WClhXFF18s
!!! success "Good and simple when there is some time to react"
!!! note "5H*5 for more damage?"
Meanwhile `5H*5` is possible to use to deal a bit more of damage, it's negligible with Bridal. `5H*4` will do a knockdown, but deal the same damage as bridal and the knockdown will bw rose.
### 5H Trade
On trade, you cannot take nothing out of it, although still does the hard knockdown.
## 2P
https://youtu.be/6LmZNf-J5jo
!!! Warning "Doable but 2H would be better"
## 2S
It's somewhat usable but f.S has less range.
When close to Sol, the 2H pickup is more reliable.
https://youtu.be/Gx0dx_O1AkU
!!! error "2H is better"
## 2H
If done **too early** will trade with Sol, but can be picked up with c.S
If done **too late** will hit Sol when reaching the ground.
https://youtu.be/SCZd3gjMFK8
!!! success "Low risk with good reward"
## 6P
If you are very late with the 6P Sol will hit the ground and will be able to throw you.
https://youtu.be/p8Rk81XH4fI
!!! success "Very safe"
## 6H
https://youtu.be/km4aQJ_8sYQ
!!! Warning "A bit risky"
In comparison to other options like f.S or 2H, 6H carries more risk.
### 6H Trade
Pick up with `2H`.
https://youtu.be/2OOJgiQlu5Q
## SG.S
SG.S has little margin of not trading with Sol.
https://youtu.be/e_bLCJ0IGXY
!!! error "SG.H is much safer"
## SG.H / [SG.H]
Just shoot the Sol before he reaches you.
https://youtu.be/WwFwnuwBwFk
!!! success "Good and Simple"
## Bridal
**Bridal loses**
## Genoverse
Can be used, but since Riot Stamp clearly loses to some buttons, not recommended.
Technically can be used to beat Riot Stamp > RC Blitz, but if the opponent decides to burn 75% meter for you to press a button, who are we to stop them from doing that.

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!!! warning "IB required"
If IB is not used one cannot punish Sol Bandit Bringer.
On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
- Ground throw (simpler)
- Ground throw (simple)
- 2P (harder)
- 2P (tight)
## Ground throw
@@ -16,7 +18,7 @@ On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
- Does 55 damage
- With RC it leads to the respective throw RC combos.
- With RC it leads to the respective throw combos.
!!! warning "Distance Specific"
@@ -34,9 +36,9 @@ https://youtu.be/oSHCOS8ZqYw
If we are **very** close, enough for `2S > 2D` to chain, Elphelt can do the `IAD j.Pull j.S Safejump` midscreen.
> 2P > c.S > 2S > 2D > Bridal
> 2P > c.S > S > 2D > Bridal
Allows for an IAD j.Pull j.S Safejump from midscreen
Which allows for an IAD j.Pull j.S Safejump from midscreen
https://youtu.be/apF50AZI8_c

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# Ground Viper
![ground_viper.png](src/ground_viper.png)
![ground_viper_2.png](src/ground_viper_2.png)
## wo Shotgun
### c.S Simple Punish
#### BnB Bridal
The simplest of them all:
> c.S > f.S > 2H > 2D > Bridal
https://youtu.be/w24qFfOwmkc
#### Bridal Ender with IAD j.Pull setup
> 66 dl c.S > f.S > 2D > Bridal
https://youtu.be/3RhHUKq_kRo
!!! Warning "No dash momentum!"
You **need** to not have dash momentum, otherwise when you do the safejump you will fly over Sol.
!!! Note "Dash momentum alternative"
The following route allows for dash momentum, at the expense of loosing 40 damage
> 2PP > c.S > f.S > 2D > Bridal
https://youtu.be/bjk9oE-C59o
### SG.H ender
Leads to a **midscreen** SG.H safe-jump.
> c.S > f.S > 2H > 2D > SG.H
https://youtu.be/WBQFx5BY5sY
### 2D ender
> 2P > c.S > f.S > 2H > 2D
From this one can go for 2D mixups or the safejump.
https://youtu.be/qO-X_Ujt6jA
### Pull Berry
> Pull berry > c.S > f.S > 2H > 2Toss > f.S > *Pickup*
https://youtu.be/0brXJU9b2as (further than right corner)
https://youtu.be/nAYQx8Xbi7Q (closer to right corner)
#### Double berry concept
After tossing `berry > f.S`, cancel into `2H > Pull` followed up on her `2H > Pull` BnB
https://youtu.be/Z-dybLijREw
!!! Warning "Concept"
## w Shotgun
### Remove shotgun into non-shotgun punish
It's not limited to the `2PP` routing, but it's more consistent than going for the `66 dl c.S` due to reduced time.
As well other routes/punishes are possible.
https://youtu.be/RDwu-A8rP-k
### SG.S antiair
Not limited to this routing, but simple overall.
> SG.S > c.S > j.S > jc > j.KSHD
https://youtu.be/UJfnTNRumH8
### Pull berry SG.S antiair
Probably the most damaging punish with shotgun.
> Pull Berry > SG.S antiair > c.S > j.SPS > j.Toss > 6H > SG.S > c.S > j.SPSHD
https://youtu.be/oyldsAQ1I3I
### SG.PPP... > SG.H
The maximum number of `SG.P` we can fill with is 6.
SG.H leads to a safejump.
> SG.PPPPPP > SG.H
https://youtu.be/3zwqxBXfu6c
### SG.S > Bridal
Simple but you need to time SG.S with Sol touching the ground or being close to do so.
> SG.S > Bridal
https://youtu.be/u4OdvjZjrPg
### Pull SG.D(1) 4Toss concept
> Pull Berry > SG.D(1) > 4Toss > Delay SG.S > [SG.H] or Bridal > Explosion > Pickup
https://youtu.be/9VNJDDHDDVA
!!! Warning "Concept"
This one specifically is extra finiky due to having to delay the [SG.H] or Bridal so the opopnent is right above the tossed berry.

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Ground throw does the exact same damage, and it's easier to perform/less risky.
https://youtu.be/7UGpWWGpIQg
### Ground viper
### w Shotgun
#### Pull Berry
- Too technical
- Too finicky
> Toss Berry (hits) > SG.H > IAD j.PSH > 2P > c.S > j.SPSHD
### SG.S > [SG.H]
Simple but you need to time SG.S with Sol touching the ground or being close to do so.
Leads to less damage than [SG.PPP... > SG.H](../Ground_Viper.md#sgppp--sgh).
!!! Error "Bad safejump"
Allows for safejump, but no reward on hitting the opponent.
You can do something similar to `j.S |> f.S > 2H > 2D > Toss` or `j.S |> f.S > 2H > Toss`, but after that the opponent will be able to tech/block.
https://youtu.be/mvIcHmk0FuM
### wo Shotgun
...
https://youtu.be/7UGpWWGpIQg

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https://docs.google.com/spreadsheets/d/1ii8oW26dZyODJ5xjnxKW7Nnve79MaAk4q5TG9f25mNQ/edit?gid=648675106#gid=648675106

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After j.Toss (if blocked), landing > 6H is a true blockstring.
After j.Toss (if blocked), landing > 6H > Bridal is a true blockstring that leaves us substantially plus. (need to check the numbers)
## TODO
It is possible to do IAD j.Pull j.D YRC |> IAD j.KSPS |> toss.
https://youtu.be/dHRVR-FjNHU?t=26394
After j.Toss (if blocked), landing > 6H > Bridal is a true blockstring that leaves us substantially plus. (need to check the numbers)

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# 6H
Cancel into:
- Bridal
- Pull berry
- Shotgun
## 6H > Bridal (ender)
!!! Success "Very simple"
Cancel into:
- Pull berry.
- Shotgun.
No video will be provided for this (use the video in [6H > Bridal > Pickup](#6h-bridal-pickup) for reference).

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Runup jump toss (meaty berry toss) > 5K
https://youtu.be/xPDaxCEDpMU
### yanagi
https://x.com/yanagiJPN/status/1118457471029223425
https://youtu.be/xPDaxCEDpMU

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template todo/tofill, idk
| Character | ? | ? | ? | ? | Notes |
|-------------------------------------------|---|---|---|---|-------|
| [May](https://youtu.be/mw7pALOf0Bw) | | | | ⬜ | |
| [Millia](https://youtu.be/wcl29Qe39bA) | | | | ⬜ | |
| [I-no](https://youtu.be/CgERK68tEss) | | | | ⬜ | |
| [Ramlethal](https://youtu.be/UwfcbA_Ynso) | | | | ✅ | |
| [Elphelt](https://youtu.be/ODmo-D60Xh8) | | | | ⬜ | |
| [Jack-O](https://youtu.be/iLAQUA9R0T8) | | | | ⬜ | |
| [Jam](https://youtu.be/oblndtxxHog) | | | | ⬜ | |
| [Dizzy](https://youtu.be/flQm6P59Zls) | | | | ⬜ | |
| [Baiken](https://youtu.be/MF69Y1Vx9hI) | | | | ⬜ | |

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IDK i don't do UBs

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yanagi - the goat
https://x.com/yanagiJPN/status/1215648822967193608