4.1 KiB
The idea about this doc, is checking when/if its better to "optimize" shit for extra damage
c.S > f.S > ? > Bridal
Route | Damage | Notes |
---|---|---|
c.S > f.S > Bridal | 88 | |
c.S > f.S > 2D > Bridal | 114 | |
c.S > f.S > 2S > 2D > Bridal | 129 | Requires dash momentum 100% |
c.S > f.S > 5H > Bridal | 100 | |
c.S > f.S > 2S > 5H > Bridal | 117 | Requires dash momentum 100% |
c.S > f.S > 2S > Bridal | FAKE/NOT POSSIBLE, after 2S Bridal won't connect!! |
TLDR:
With dash momentum:
c.S > f.S > 2S > 2D > Bridal
Without dash momentum:
c.S > f.S > 2D > Bridal
c.S f.S > ? > Bridal RC > BNB
c.S f.S > ? > Bridal RC > 2H > Pull Berry > c.S > j.S > jc j.K > j.S j.H > j.Toss |> 6H > SG.pull > SG.S > SG.unpull? > c.S > j.KSH
Route | Damage | Notes |
---|---|---|
c.S > f.S > Bridal > ... | 199 | |
c.S > f.S > 2D > Bridal > ... | 199 | |
c.S > f.S > 2S > 2D > Bridal > ... | 198 | Requires dash momentum 100%. Makes the combo harder |
c.S > f.S > 5H > Bridal > ... | 186 | |
c.S > f.S > 2S > 5H > Bridal > ... | 188 | Requires dash momentum 100% |
TLDR: Keep it simple.
c.S > f.S > Bridal > ...
OR
c.S > f.S > 2D > Bridal > ...
(Check with sol at low HP)
c.S f.S > ? > Genoverse > j.KSH |> 2P > c.S > j.KSHD
Route | Damage | Notes |
---|---|---|
c.S > f.S > Bridal > ... | 174 | |
c.S > f.S > 2D > Bridal > ... | 184 | |
c.S > f.S > 2S > 2D > Bridal > ... | 190 | Requires dash momentum 100%. |
c.S > f.S > 5H > Bridal > ... | 178 | |
c.S > f.S > 2S > 5H > Bridal > ... | 188 | Requires dash momentum 100% |
TLDR: Keep it simple.
c.S > f.S > Bridal > ...
OR
c.S > f.S > 2D > Bridal > ...
(Check with sol at low HP)
6P Genoverse
This is specifically intended to when the opponent is "fairly low", aka a killer combo.
Sol 20% HP
Sol has 84hp.
6P > Genoverse > 2H > [SG.H]x2 > [SG.S] > Pull Berry > [SG.H]x3 > 6H > 2Toss > 6H
63 Damage (21 remaining) (doing a single [SG.H] in the first rep, decreases the damage dealt by 1)
6P > Genoverse > 2H > Pull Berry > c.S > j.S > jc j.K > j.S > j.H > j.Toss |> 6H > SG > [SG.S] > Pull Berry > [SG.H] > j.7D
# Saybell routing
54 Damage.
24% Meter Gain
6P Bridal
Can do 6 SG.H on Sol > SG.S > SG.PPPPPPP for 76 damage (8 away from death.)
Can do 6 SG.H on Sol > SG.S > SG.H 2P f.S 5Hx5 for 75 damage (8 away from death.)
Can do 6 SG.H on Sol > SG.S > SG.H c.S Bridal 2P c.S f.S 5Hx5 ??
6 SG.H
= 59 66 j.SPSHD
= 5 |> f.S 2S 5hx5
> 7 = 71 >:( (this route is theoretical, not tested)
https://tube.fihome.xyz/v/xrd/joCnRacM82ugKpLYZP5e3G
https://tube.fihome.xyz/v/xrd/pcHJ3GvpUAoBVTZj2oZzbB?sort=
6SG.H -> or 3SG.H SG.S 3SG.H ->
j.ppppp (j.p x5) = 5
kshd = 4
fS 5hx5 = 6
15
6P bJBH
Deals 65 of damage.