Replaced Dead on Time mp4 with YT links

This commit is contained in:
oriol 2024-10-11 00:09:35 +02:00
parent c72d78b28f
commit 1317baaf11

View File

@ -18,7 +18,7 @@ no clue just do some bnb
https://youtu.be/VM9hw7CVcvU
#### Corner Slightly Spaced
#### Corner Slightly Spaced
> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
@ -263,7 +263,7 @@ Same route as the [non IB one](#corner-w-shotgun-close), but IBing might facilit
Basically the move wiffs because you are too far away, this is your moment to shine
For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced-)
For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced)
For the midscreen route refer to the [Generic Routes, 6H Counterhit, Midscreen](#midscreen)
### Dead on Time
@ -298,7 +298,7 @@ Other routing can apply.
> CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
[Punish_Dead_on_Time_Corner_cS_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_cS_antiair.mp4)
https://youtu.be/RwF4eBPR53s
##### w. Shotgun into c.S antiair route
@ -308,7 +308,7 @@ We can remove the shotgun and continue with a `c.S` antiair route.
> 236H > CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
[Punish_Dead_on_Time_Corner_w_Shotgun_cS_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_w_Shotgun_cS_antiair.mp4)
https://youtu.be/eaTfxlhels8
##### 6H Antiair route
@ -322,7 +322,7 @@ Doesn't deal much damage but gives you the corner pressure.
> 236K > SG.S > Bridal
[Punish_Dead_on_Time_Corner_Sideswap_w_Shotgun.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_w_Shotgun.mp4)
https://youtu.be/HAz296emqUY
##### w.o Shotgun IB
@ -330,7 +330,7 @@ Doesn't deal much damage but gives you the corner pressure.
> 236K > SG.S > Bridal
[Punish_Dead_on_Time_Corner_Sideswap_IB.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_IB.mp4)
https://youtu.be/5qKF2vRiY58
##### w.o Shotgun 6H
@ -339,7 +339,7 @@ Doesn't deal much damage but gives you the corner pressure.
> CH 6H > 236K > charge shotgun > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
[Punish_Dead_on_Time_Corner_Sideswap_6H_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_6H_antiair.mp4)
https://youtu.be/765P0ukd-K8
##### w.o Shotgun 6H
@ -347,11 +347,11 @@ Doesn't deal much damage but gives you the corner pressure.
- Don't think that IBing affect the routing.
- I can't make the 3rd SG.H cause wallsplat.
It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced-).
It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced).
> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H]x2 > 6H > 236P
[Punish_Dead_on_Time_Corner_Sideswap_6H_antiair2.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_6H_antiair2.mp4)
https://youtu.be/vpd3aF7dTuE
#### Tips
@ -361,11 +361,11 @@ Start by already be blocking it, otherwise you will hit by mister frame 0.
Release `4` during the animation, and click `4` again when the animation finishes, basically when the camera is back to slayer.
[Tip_Dead_on_Time_IB_DIY.mp4](src/Dead_on_Time/Tip_Dead_on_Time_IB_DIY.mp4)
https://youtu.be/4mpFo3RZZCQ
**Frame on which "press" `4`:**
![Tip_Dead_on_Time_IB_DIY_frame.jpg](src/Dead_on_Time/Tip_Dead_on_Time_IB_DIY_frame.jpg)
![Elphelt_Practice_Tip_Dead_on_Time_DIY](src/Dead_on_Time/Elphelt_Practice_Tip_Dead_on_Time_DIY.jpg)
## Labbing