Deglossing Ky

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oriol 2024-10-12 23:55:43 +02:00
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I hate ky.
https://discord.com/channels/121387821977042945/121387821977042945/1084293595487539200
https://discord.com/channels/121387821977042945/121387821977042945/1054083854933176401
from: SmashSK#8597 ky

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## Strings to safely throw Berry???
Stuff like 2D, Stun Dipper YRC are very annoying to deal with.
If close enough can do c.S > 2Toss and will be a true blockstring.

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# Greed Sever
-10
#### w Shotgun
SG.S > Bridal/SG.H, at the corner might be possible to SG.S > SG.H > 2P pickup, maybe, idk.
#### wo Shotgun
##### IB
##### no IB
**[Crouching recovery. (press f.S)]()**
5K / 2K work almost all the time, unless at the peak of the peakest range
Jump IB? -> need to test at different height / distances, but a that point you can just block it normally, can't you?
##### j.block
2P > ...
##### j.block IB
whatever > ...

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---
gitea: none
include_toc: true
---
## Vapor Thrust
DP
### Vapor Thrust S
As per the moment just do air combo and whatever
### Vapor Thrust H
### Stun Dipper
# Stun Dipper
[//]: # (Normal/FD block the first hit.)
@ -42,7 +26,7 @@ IBing the second hit is relevant since allows less timing on your end. BUT NOT N
We got different options.
### Very close
## Very close
On IB:
@ -51,16 +35,16 @@ On IB:
Without IB:
> f.s > 5H > Bridal
It is also _possible_ to do `66 f.S > 2S > 2D` without need of IB, but for consistency I can't recommend.
Same for `(66) f.S > 2D`, depending on how close one is, 2D will whiff
#### DP the second hit.
### DP the second hit.
If we are too close, Scum dipper won't be a "true string", therefore we can throw stuff between the first and second hit.
If we are close enough we can super (Judge Better Half/DP), but only if we are close enough for the first and second hit to not be a true string.
If we are close enough we can super (Judge Better Half/DP), but only if we are close enough for the first and second hit to not be a true string.
If we have more distance between us and Ky, but we IB the first hit, we might still be able to DP.
@ -74,11 +58,11 @@ Even further? it will be a true string, so go for the next listed punishes. Remi
https://youtu.be/Xn0LE3t38AI
### Middle ground
## Middle ground
f.S 5H Bridal
### Big distance
## Big distance
(but not peak!)
@ -88,7 +72,7 @@ f.S 5H Bridal
> 5H > Genoverse > IAD j.KSH > 2P > c.S > j.SPSHD
### Peak Distance.
## Peak Distance.
At the peakest of the peakest distances 5H Genoverse will not reach.
@ -107,27 +91,3 @@ f.S Will whiff
If we IB we can do `66 f.S 5H Genoverse` or `66 f.S 5H Bridal` (basically IB > Dash-in)
https://youtu.be/6givuFzNoUk
### Greed Sever
-10
Crouching recovery. (press f.S)
#### w Shotgun
#### wo Shotgun
##### IB
##### no IB
##### j.block
2P > ...
##### j.block IB
whatever > ...

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# Vapor Thrust
DP
## Vapor Thrust S
As per the moment just do air combo and whatever (`c.S (antiair) > jc > etc`)

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---
gitea: none
include_toc: true
---
I hate ky.
https://discord.com/channels/121387821977042945/121387821977042945/1084293595487539200
https://discord.com/channels/121387821977042945/121387821977042945/1054083854933176401
from: SmashSK#8597 ky
## Ky Roundstart tests
# Ky Roundstart tests
> 5SH,5*47, 5P
### Ky 5P
## Ky 5P
665K
### Ky f.S
## Ky f.S
- f.S Trade (2S Better)
- 2S Trade (CH Stagger, good enough)
@ -38,7 +19,7 @@ from: SmashSK#8597 ky
- Backdash 5H Hits (nothing relevant, cant get anything further than pulling berry, not bad)
### Greed Saver
## Greed Saver
> Ky on crouching state.
@ -49,16 +30,16 @@ from: SmashSK#8597 ky
- Backdash > 6H Results in a CH.
- Seems to lose to 5H. (cant recommend ever pressing this)
#### Non relevant to roundstart.
- Without IB we can use most of the time use `5K > f.S` to combo from medium range. As long 5K it's in range we can use it.
### Non relevant to roundstart.
- Without IB we can use most the time `5K > f.S` to combo from medium range. As long 5K it's in range we can use it.
- On IB we can press f.S to combo from (almost) all distances. On IB, as long 2D is in range, we can punish with it (works at distances where f.S can't be used.)
- If it's very close we can just press c.S to punish.
### 2D
## 2D
(requires to be blocking with 4 instead of 1, otherwise elphelt will extend her hurtbox and block 2D)
- f.S Looses
- f.S Looses
- Delayed f.S wins and comboes into 2h since ky is in crouching state.
- 5K wins/counterhits, can't get anything from it further than pulling berry, not bad but i dont like the distance between me and ky.
- Delayed 2D as a whiffpunish
@ -66,7 +47,7 @@ from: SmashSK#8597 ky
- 2S Wins
- Delayed 6H wins.
### Scum Dipper
## Scum Dipper
- 2D Wins -> Leads to bridal
- 5K Wins (delayed 5K can trade or win and get a short combo out of it if close enough to ky. Too delayed and can lose)
@ -74,28 +55,16 @@ from: SmashSK#8597 ky
- 2S Looses
- f.S Looses
- If we IB the first hit we can `c.S` before the second hit, allowing us to get a nice CH.
- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter.
- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter.
- As long you dont get CH by the first hit, you can still IB the second hit and punish KY.
- Backdash loses.
- Neutraljump delay j.H |> c.S > f.S > 5H > Bridal
###
## Air related
5H catches IABDs
#### IABD j.S?
#### IABD Air Shot
### Strings to safely throw Berry???
#### IABD projectile