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Deglossing Ky
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docs/Mu/Ky.md
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docs/Mu/Ky.md
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I hate ky.
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https://discord.com/channels/121387821977042945/121387821977042945/1084293595487539200
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https://discord.com/channels/121387821977042945/121387821977042945/1054083854933176401
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from: SmashSK#8597 ky
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5
docs/Mu/Ky/Additional_Notes.md
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docs/Mu/Ky/Additional_Notes.md
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## Strings to safely throw Berry???
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Stuff like 2D, Stun Dipper YRC are very annoying to deal with.
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If close enough can do c.S > 2Toss and will be a true blockstring.
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docs/Mu/Ky/Punishes/Greed_Saver.md
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docs/Mu/Ky/Punishes/Greed_Saver.md
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# Greed Sever
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-10
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#### w Shotgun
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SG.S > Bridal/SG.H, at the corner might be possible to SG.S > SG.H > 2P pickup, maybe, idk.
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#### wo Shotgun
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##### IB
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##### no IB
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**[Crouching recovery. (press f.S)]()**
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5K / 2K work almost all the time, unless at the peak of the peakest range
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Jump IB? -> need to test at different height / distances, but a that point you can just block it normally, can't you?
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##### j.block
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2P > ...
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##### j.block IB
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whatever > ...
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@ -1,20 +1,4 @@
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---
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gitea: none
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include_toc: true
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---
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## Vapor Thrust
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DP
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### Vapor Thrust S
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As per the moment just do air combo and whatever
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### Vapor Thrust H
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### Stun Dipper
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# Stun Dipper
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[//]: # (Normal/FD block the first hit.)
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@ -42,7 +26,7 @@ IBing the second hit is relevant since allows less timing on your end. BUT NOT N
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We got different options.
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### Very close
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## Very close
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On IB:
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@ -51,16 +35,16 @@ On IB:
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Without IB:
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> f.s > 5H > Bridal
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It is also _possible_ to do `66 f.S > 2S > 2D` without need of IB, but for consistency I can't recommend.
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Same for `(66) f.S > 2D`, depending on how close one is, 2D will whiff
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#### DP the second hit.
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### DP the second hit.
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If we are too close, Scum dipper won't be a "true string", therefore we can throw stuff between the first and second hit.
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If we are close enough we can super (Judge Better Half/DP), but only if we are close enough for the first and second hit to not be a true string.
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If we are close enough we can super (Judge Better Half/DP), but only if we are close enough for the first and second hit to not be a true string.
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If we have more distance between us and Ky, but we IB the first hit, we might still be able to DP.
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@ -74,11 +58,11 @@ Even further? it will be a true string, so go for the next listed punishes. Remi
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https://youtu.be/Xn0LE3t38AI
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### Middle ground
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## Middle ground
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f.S 5H Bridal
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### Big distance
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## Big distance
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(but not peak!)
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@ -88,7 +72,7 @@ f.S 5H Bridal
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> 5H > Genoverse > IAD j.KSH > 2P > c.S > j.SPSHD
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### Peak Distance.
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## Peak Distance.
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At the peakest of the peakest distances 5H Genoverse will not reach.
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@ -107,27 +91,3 @@ f.S Will whiff
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If we IB we can do `66 f.S 5H Genoverse` or `66 f.S 5H Bridal` (basically IB > Dash-in)
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https://youtu.be/6givuFzNoUk
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### Greed Sever
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-10
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Crouching recovery. (press f.S)
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#### w Shotgun
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#### wo Shotgun
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##### IB
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##### no IB
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##### j.block
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2P > ...
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##### j.block IB
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whatever > ...
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7
docs/Mu/Ky/Punishes/Vapor_Thrust.md
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docs/Mu/Ky/Punishes/Vapor_Thrust.md
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# Vapor Thrust
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DP
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## Vapor Thrust S
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As per the moment just do air combo and whatever (`c.S (antiair) > jc > etc`)
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---
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gitea: none
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include_toc: true
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---
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I hate ky.
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https://discord.com/channels/121387821977042945/121387821977042945/1084293595487539200
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https://discord.com/channels/121387821977042945/121387821977042945/1054083854933176401
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from: SmashSK#8597 ky
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## Ky Roundstart tests
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# Ky Roundstart tests
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> 5SH,5*47, 5P
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### Ky 5P
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## Ky 5P
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665K
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### Ky f.S
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## Ky f.S
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- f.S Trade (2S Better)
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- 2S Trade (CH Stagger, good enough)
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@ -38,7 +19,7 @@ from: SmashSK#8597 ky
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- Backdash 5H Hits (nothing relevant, cant get anything further than pulling berry, not bad)
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### Greed Saver
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## Greed Saver
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> Ky on crouching state.
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@ -49,16 +30,16 @@ from: SmashSK#8597 ky
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- Backdash > 6H Results in a CH.
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- Seems to lose to 5H. (cant recommend ever pressing this)
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#### Non relevant to roundstart.
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- Without IB we can use most of the time use `5K > f.S` to combo from medium range. As long 5K it's in range we can use it.
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### Non relevant to roundstart.
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- Without IB we can use most the time `5K > f.S` to combo from medium range. As long 5K it's in range we can use it.
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- On IB we can press f.S to combo from (almost) all distances. On IB, as long 2D is in range, we can punish with it (works at distances where f.S can't be used.)
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- If it's very close we can just press c.S to punish.
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### 2D
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## 2D
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(requires to be blocking with 4 instead of 1, otherwise elphelt will extend her hurtbox and block 2D)
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- f.S Looses
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- f.S Looses
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- Delayed f.S wins and comboes into 2h since ky is in crouching state.
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- 5K wins/counterhits, can't get anything from it further than pulling berry, not bad but i dont like the distance between me and ky.
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- Delayed 2D as a whiffpunish
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@ -66,7 +47,7 @@ from: SmashSK#8597 ky
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- 2S Wins
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- Delayed 6H wins.
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### Scum Dipper
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## Scum Dipper
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- 2D Wins -> Leads to bridal
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- 5K Wins (delayed 5K can trade or win and get a short combo out of it if close enough to ky. Too delayed and can lose)
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@ -74,28 +55,16 @@ from: SmashSK#8597 ky
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- 2S Looses
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- f.S Looses
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- If we IB the first hit we can `c.S` before the second hit, allowing us to get a nice CH.
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- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter.
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- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter.
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- As long you dont get CH by the first hit, you can still IB the second hit and punish KY.
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- Backdash loses.
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- Neutraljump delay j.H |> c.S > f.S > 5H > Bridal
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###
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## Air related
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5H catches IABDs
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#### IABD j.S?
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#### IABD Air Shot
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### Strings to safely throw Berry???
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#### IABD projectile
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