Deglossing Leo

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## Note
Leo goes to stance by holding 5H.
While in "stance" **can't block**, but can use a parry.

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## 2D
-5
2P/c.S/5K/2K
c.S requires IB
2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one

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# 5H
> Gatlings into 6H and 2D
> **Level 4** move and `-3` on block. On **IB**, it's `-7`, therefore our available options are:
> - 5P
> - 2P
> - 5K (longest range button from the listed ones, active at frame `7`, therefore the punish has to be frameperfect)
> - 2K (Has a lil\' shorter range than `5K` yet it's active at frame `5`, allowing more consistency)
> - c.S (use if close enough)
The punishes are also tied to proximity.
For consistency due to 5K requiring to be frameperfect to gain slightly more range, **I** recommend going through the 2K routing when available.
2K whiffs slightly after the rounds-tart distance, where 5K .
> **Important Disclaimer:**\
> **All of this options get smoked by 5H>2D frametrap!!**\
> Leo's 2D CH **allows for combo pickup**\
> All of this options beat 5H>6H
## Routes
### 5K
#### Round start
- `5K > f.S > 5H > Bridal/5H*4`, damage: 89/80
- `5K > 2S > 5H > Bridal/5H*4`, damage: 87/78
- `5K > f.S > 2S > 5H > 5H*4`, damage: 102
- `5K > 2D`, damage: 43
https://youtu.be/whChz4fTxHw
#### Slightly past round start
- `5K > f.S > 5H > 5H*4`
- `5K > 2S > 5H > Bridal/5H*4`
> The bridal ender route is quite finicky due to range and requires 2S to work, yet, if the spacing is slightly further, bridal will be blocked, therefore for consistency is recommended to be skipped.
https://youtu.be/X4YjnKK4I98
#### Peak range
- `5K > f.S > 5H > 5H*4`
Further than this distance, 5K will whiff.
https://youtu.be/9hPf2ot-Q9M
### 2K
> **Note:**\
> Recommended option.
- `2K > f.S > 5H > Bridal/5H*4`, damage: 63/70
- `2K > 2S > 5H > Bridal/5H*4`, damage: 62/69
- `2K > f.S > 2S > 5H > 5H*4`, damage: 79
- `2K > 2D`, damage: 34
https://youtu.be/Z0ruFdzXEtw

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# Practice
## Differentiate the DP
Set the 2 `S DP` and 1 `H DP` or 2 `H DP` and 1 `S DP` and practice the timing and recognition of each one in order to have consistent punishes.

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---
gitea: none
include_toc: true
---
## Note
Leo goes to stance by holding 5H.
While in "stance" **can't block**, but can use a parry.
# Normals
## 5H
> Gatlings into 6H and 2D
> **Level 4** move and `-3` on block. On **IB**, it's `-7`, therefore our available options are:
> - 5P
> - 2P
> - 5K (longest range button from the listed ones, active at frame `7`, therefore the punish has to be frameperfect)
> - 2K (Has a lil\' shorter range than `5K` yet it's active at frame `5`, allowing more consistency)
> - c.S (use if close enough)
The punishes are also tied to proximity.
For consistency due to 5K requiring to be frameperfect to gain slightly more range, **I** recommend going through the 2K routing when available.
2K whiffs slightly after the rounds-tart distance, where 5K .
> **Important Disclaimer:**\
> **All of this options get smoked by 5H>2D frametrap!!**\
> Leo's 2D CH **allows for combo pickup**\
> All of this options beat 5H>6H
### Routes
#### 5K
##### Round start
- `5K > f.S > 5H > Bridal/5H*4`, damage: 89/80
- `5K > 2S > 5H > Bridal/5H*4`, damage: 87/78
- `5K > f.S > 2S > 5H > 5H*4`, damage: 102
- `5K > 2D`, damage: 43
https://youtu.be/whChz4fTxHw
##### Slightly past round start
- `5K > f.S > 5H > 5H*4`
- `5K > 2S > 5H > Bridal/5H*4`
> The bridal ender route is quite finicky due to range and requires 2S to work, yet, if the spacing is slightly further, bridal will be blocked, therefore for consistency is recommended to be skipped.
https://youtu.be/X4YjnKK4I98
##### Peak range
- `5K > f.S > 5H > 5H*4`
Further than this distance, 5K will whiff.
https://youtu.be/9hPf2ot-Q9M
#### 2K
> **Note:**\
> Recommended option.
- `2K > f.S > 5H > Bridal/5H*4`, damage: 63/70
- `2K > 2S > 5H > Bridal/5H*4`, damage: 62/69
- `2K > f.S > 2S > 5H > 5H*4`, damage: 79
- `2K > 2D`, damage: 34
https://youtu.be/Z0ruFdzXEtw
## 2D
-5
2P/c.S/5K/2K
c.S requires IB
2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one
# Special Moves
## Graviert Würde
The fireballs.
IDK idc.
Deal with it.
H version disappears if Leo is hit.
## Eisen Sturm
https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm
The DP
### S Eisen Sturm
#### w Shotgun
##### Corner
After `IAD j.KS`, the `j.D` should be delayed "substantially".
###### j.7H setup
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H
https://youtu.be/G88-VtXpCzo
###### j.D sour berry setup
- Couldn't get the wallsplat consistently.
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss
https://youtu.be/-fST4z4idA8
###### Shotgun sour berry setup
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat)
https://youtu.be/19EdpbFurlE
##### Midscreen
Remove shotgun and do a c.S route ...
#### wo Shotgun
##### Corner
###### Transition to shotgun route
You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above.
https://youtu.be/BUMbiR4G_qc
###### j.7H oki
> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H
https://youtu.be/4z0-sYZBBJ8
##### Midscreen
###### c.S non CH antiair
> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P
https://youtu.be/zbtFwPCDK50
###### 2P Rejump
> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/EGPW9If5kVw
### H Eisen Sturm
#### w Shotgun
##### Point Blank Corner
> charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/yyxkiylaU1k
##### Corner
- Just requires being slightly spaced from Leo, enough to not get crossed up basically.
SG.H hits in the air
https://twitter.com/zmasasi/status/1018378921786527744
Keys to success:
Pull berry when Leo is reaching the top, it will autotime SG.H at the right height
##### Midscreen
###### SG.D
- Pull berry ASAP
- delay throwing berry substantially.
- You want to press `SG.S > Bridal` when Leo's swords touch the ground.
- Quite tricky to get right and consistently.
- Can't recommend over the next combo
> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss
https://youtu.be/XxWH0aKrfEA
###### SG.D SG Loops
Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner.
Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise `SG.S > Bridal` will whiff.
> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever
https://youtu.be/e0TCEDLRJVs
###### c.S non CH antiair BnB
A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route)
> c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P
https://youtu.be/pj0FNA3cBBg
###### c.S non CH antiair
Refer to the [Eisen Sturm S c.S non CH antiair routing](#cs-non-ch-antiair).
###### c.S 2P rejump
- Better oki and damage compared with the previous route.
- Quite more finiky but w/e
> c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/8ZyPhuiykgU
#### wo Shotgun
##### Corner
> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
https://youtu.be/EHb0ftlGy4c
> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
https://youtu.be/rA6QZfTBdNo
> c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
##### Midscreen
Elphelt non counterhit c.S antiair BnB with berry pulled
- 195/196 damage
https://youtu.be/0ubHLAITDvs
## Kaltes Gestöber Erst
aka. Rekka
Combinations available:
236S = Erst
236H = Zweit
214S = Dritt
| combo | on block | on IB | imgs |
|---------------------|----------|-------|---------------------------------------------------------------------|
| 236S | -1 | -3 | ![210px-GGXRD_Leo_Erst.png](src/img/210px-GGXRD_Leo_Erst.png) |
| 236S > 236H | -3 | -5 | ![148px-GGXRD_Leo_Zweit.png](src/img/148px-GGXRD_Leo_Zweit.png) |
| 236S > 236H > 214S | -7 | -11 | ![210px-GGXRD_Leo_Dritt.png](src/img/210px-GGXRD_Leo_Dritt.png) |
I think that crouch `IBing "Erst" >~ 4SH > 4SH > 1FD` allows to OS throw/Dead Angle Zweit, and block the followup from single rekka
`4SH` as Throw OS
## Kaltes Gestöber Zweit
Leo benefit is nothing meaningful unless RRC or counterhit.
It's plus.
# Practice
## Differentiate the DP
Set the 2 `S DP` and 1 `H DP` or 2 `H DP` and 1 `S DP` and practice the timing and recognition of each one in order to have consistent punishes.

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# Eisen Sturm
https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm
The DP
## S Eisen Sturm
### w Shotgun
#### Corner
After `IAD j.KS`, the `j.D` should be delayed "substantially".
##### j.7H setup
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H
https://youtu.be/G88-VtXpCzo
##### j.D sour berry setup
- Couldn't get the wallsplat consistently.
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss
https://youtu.be/-fST4z4idA8
##### Shotgun sour berry setup
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat)
https://youtu.be/19EdpbFurlE
#### Midscreen
Remove shotgun and do a c.S route ...
### wo Shotgun
#### Corner
##### Transition to shotgun route
You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above.
https://youtu.be/BUMbiR4G_qc
##### j.7H oki
> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H
https://youtu.be/4z0-sYZBBJ8
#### Midscreen
##### c.S non CH antiair
> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P
https://youtu.be/zbtFwPCDK50
##### 2P Rejump
> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/EGPW9If5kVw
## H Eisen Sturm
### w Shotgun
#### Point Blank Corner
> charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/yyxkiylaU1k
#### Corner
- Just requires being slightly spaced from Leo, enough to not get crossed up basically.
SG.H hits in the air
https://twitter.com/zmasasi/status/1018378921786527744
Keys to success:
Pull berry when Leo is reaching the top, it will autotime SG.H at the right height
#### Midscreen
##### SG.D
- Pull berry ASAP
- delay throwing berry substantially.
- You want to press `SG.S > Bridal` when Leo's swords touch the ground.
- Quite tricky to get right and consistently.
- Can't recommend over the next combo
> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss
https://youtu.be/XxWH0aKrfEA
##### SG.D SG Loops
Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner.
Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise `SG.S > Bridal` will whiff.
> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever
https://youtu.be/e0TCEDLRJVs
##### c.S non CH antiair BnB
A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route)
> c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P
https://youtu.be/pj0FNA3cBBg
##### c.S non CH antiair
Refer to the [Eisen Sturm S c.S non CH antiair routing](#cs-non-ch-antiair).
##### c.S 2P rejump
- Better oki and damage compared with the previous route.
- Quite more finiky but w/e
> c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/8ZyPhuiykgU
### wo Shotgun
#### Corner
> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
https://youtu.be/EHb0ftlGy4c
> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
https://youtu.be/rA6QZfTBdNo
> c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
#### Midscreen
Elphelt non counterhit c.S antiair BnB with berry pulled
- 195/196 damage
https://youtu.be/0ubHLAITDvs

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# Graviert Würde
The fireballs.
IDK idc.
Deal with it.
H version disappears if Leo is hit.

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# Kaltes Gestöber Erst
## Kaltes Gestöber Erst
aka. Rekka
Combinations available:
236S = Erst
236H = Zweit
214S = Dritt
| combo | on block | on IB | imgs |
|---------------------|----------|-------|--------------------------------------------------------------------|
| 236S | -1 | -3 | ![210px-GGXRD_Leo_Erst.png](../../src/210px-GGXRD_Leo_Erst.png) |
| 236S > 236H | -3 | -5 | ![148px-GGXRD_Leo_Zweit.png](../../src/148px-GGXRD_Leo_Zweit.png) |
| 236S > 236H > 214S | -7 | -11 | ![210px-GGXRD_Leo_Dritt.png](../../src/210px-GGXRD_Leo_Dritt.png) |
I think that crouch `IBing "Erst" >~ 4SH > 4SH > 1FD` allows to OS throw/Dead Angle Zweit, and block the followup from single rekka
`4SH` as Throw OS
## Kaltes Gestöber Zweit
Leo benefit is nothing meaningful unless RRC or counterhit.
It's plus.

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---
gitea: none
include_toc: true
---
## Roundstart quick notes
Use f.S and 2D.
### Elphelt Buttons notes:
#### Elphelt's f.S
Doesn't punish backdash, but it's still a win since we get free space for our neutral game.
##### Wins
- 6P, only **wins** if Elphelt uses a followup (`f.S > 5H` or `f.S > Bridal`).
- 2K wins but non-counterhit, can't get anything from it.
- Everything except the listed under.
##### Trades
- 5K
##### Loses
- 6P if Elp didn't chain a followup.
- H DP.
- Leo's S DP (trades), yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD. If Elp delays the f.S 4-5 frames, she can get a CH.
#### Elphelt's 2D
Used to cover instances that Elp f.S doesn't win.
##### Relevant Wins
- 5K, meanwhile Elp f.S trades.
- Allows punishing Leo's 2K unlike with Elp f.S
- Whiffs against Leo's S DP.
- 1/2 Frames delayed 2D whiffs against Leo's H DP, otherwise clashes.
##### Trades
N/A
##### Loses
- f.S (2D loses and get poked, Leo can only follow it up by 214S.)
- 2D (loses to Elp f.S)
##### Irrelevant whiffs/clashes
> Whiff/clashes and doesn't allow for punish or anything relevant.
- 6P (whiffs, loses to Elp f.S)
- 2H (clash, loses to Elp f.S)
- H DP (clash)
- H DP (whiff, Elp 2D is delayed for 1-2 frames)
- 2S (clash, loses to Elp f.S)
- 2D (whiffs, still can be blocked, loses to Elp f.S)
### Leo's 6P
Something like `f.S > Bridal` or `f.S > 5H` works.
2D whiffs.
### Leo's 6K
Loses to f.S and 2D, didn't bother about anything else.
### Leo's 5K
f.S/2S trades
5H loses.
6H hits too late, doesn't get a CH, cancel into whatever **but not bridal**.
6P hits too late, can be blocked.
2D wins.
delayed 2k wins, aka ~ 2k>f.S>etc
delayed 2d wins, aka ~ 2D > bridal / shotgun / berry
### Leo's f.S
f.S wins.
2D loses and get poked, Leo can only follow it up by 214S.
5P loses.
5H loses.
6H loses.
on IB can do 5H, but if Leo does `f.S > 5H` ur fucked.
6P "hits" as long doesn't go into stance, also hits if Leo does `f.S > 5H`.
### Leo's 2H
6H Clashes, if Leo delays the 2H you get murdered, so discard this option.
2H loses.
f.S wins/gets CH.
2D clashes.
**1 frame delayed Elp f.S murders you.**
**3-4 frame delayed Elp f.S scores a CH.**
### Leo's delayed 2H
Reminder, Elp 6H murders you. Don't.
### Leo's 2K
2D gets a CH, slightly delayed (1/2 frames) 2D also gets a CH, further delay will whiff, still safe tho.
f.S wins, no CH, can't get anything out of it due to distance. I dont like the idea of pulling shotgun against leo in neutral anyway.
### Leo's 2S
2D clashes.
5K clashes.
f.S wins with a CH.
### Leo's 6H
f.S/2S gets CH.
Delayed 2D gets CH.
6H get CH.
6P gets CH.
2H gets CH.
substantially delayed 5K gets CH.
### Leo's 2D
f.S/2S wins.
2K/5K/2P/5P/2D/6H/5H/Bridal loses.
### Leo's S DP
f.S, yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD.
If Elp delays the f.S 4-5 frames, she can win with an airborne CH.
**2D Whiffs.**
2S loses.
6H Trades.
5H/Bridal loses.
Bridal also whiffs (does it even matter??).
### Leo's H DP
2S/f.S/5H/6H/Bridal loses.
2D clashes.
**1/2 frames delayed 2D wiffs.**
### Leo's Erst
Loses to everything except 6H/6P/Bridal?.
### Leo's Zweit
Loses to everything except 6H?/6P/Bridal?
### Leo's TK Siegesparade
f.S/5H/6H/6P wins
Other might whiff.
### Leo's Backdash
Delayed 5H hits bd.
6H hits bd.
Bridal hits bd.
# Leo
## Discord txt

201
docs/Mu/Leo/Roundstart.md Normal file
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# Roundstart
## TLDR
Use f.S or 2D to beat all the **ground** options (if one doesn't the other does).
### Elphelt Buttons notes:
#### Elphelt's f.S
Doesn't punish backdash, but it's still a win since we get free space for our neutral game.
##### Wins
- 6P, only **wins** if Elphelt uses a followup (`f.S > 5H` or `f.S > Bridal`).
- 2K wins but non-counterhit, can't get anything from it.
- Everything except the listed under.
##### Trades
- 5K
##### Loses
- 6P if Elp didn't chain a followup.
- H DP.
- Leo's S DP (trades), yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD. If Elp delays the f.S 4-5 frames, she can get a CH.
#### Elphelt's 2D
Used to cover instances that Elp f.S doesn't win.
##### Relevant Wins
- 5K, meanwhile Elp f.S trades.
- Allows punishing Leo's 2K unlike with Elp f.S
- Whiffs against Leo's S DP.
- 1/2 Frames delayed 2D whiffs against Leo's H DP, otherwise clashes.
##### Trades
N/A
##### Loses
- f.S (2D loses and get poked, Leo can only follow it up by 214S.)
- 2D (loses to Elp f.S)
##### Irrelevant whiffs/clashes
> Whiff/clashes and doesn't allow for punish or anything relevant.
- 6P (whiffs, loses to Elp f.S)
- 2H (clash, loses to Elp f.S)
- H DP (clash)
- H DP (whiff, Elp 2D is delayed for 1-2 frames)
- 2S (clash, loses to Elp f.S)
- 2D (whiffs, still can be blocked, loses to Elp f.S)
## Leo's 6P
Something like `f.S > Bridal` or `f.S > 5H` works.
2D whiffs.
## Leo's 6K
Loses to f.S and 2D, didn't bother about anything else.
## Leo's 5K
f.S/2S trades
5H loses.
6H hits too late, doesn't get a CH, cancel into whatever **but not bridal**.
6P hits too late, can be blocked.
2D wins.
delayed 2k wins, aka ~ 2k>f.S>etc
delayed 2d wins, aka ~ 2D > bridal / shotgun / berry
## Leo's f.S
f.S wins.
2D loses and get poked, Leo can only follow it up by 214S.
5P loses.
5H loses.
6H loses.
on IB can do 5H, but if Leo does `f.S > 5H` ur fucked.
6P "hits" as long doesn't go into stance, also hits if Leo does `f.S > 5H`.
## Leo's 2H
6H Clashes, if Leo delays the 2H you get murdered, so discard this option.
2H loses.
f.S wins/gets CH.
2D clashes.
**1 frame delayed Elp f.S murders you.**
**3-4 frame delayed Elp f.S scores a CH.**
## Leo's delayed 2H
Reminder, Elp 6H murders you. Don't.
## Leo's 2K
2D gets a CH, slightly delayed (1/2 frames) 2D also gets a CH, further delay will whiff, still safe tho.
f.S wins, no CH, can't get anything out of it due to distance. I dont like the idea of pulling shotgun against leo in neutral anyway.
## Leo's 2S
2D clashes.
5K clashes.
f.S wins with a CH.
## Leo's 6H
f.S/2S gets CH.
Delayed 2D gets CH.
6H get CH.
6P gets CH.
2H gets CH.
substantially delayed 5K gets CH.
## Leo's 2D
f.S/2S wins.
2K/5K/2P/5P/2D/6H/5H/Bridal loses.
## Leo's S DP
f.S, yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD.
If Elp delays the f.S 4-5 frames, she can win with an airborne CH.
**2D Whiffs.**
2S loses.
6H Trades.
5H/Bridal loses.
Bridal also whiffs (does it even matter??).
## Leo's H DP
2S/f.S/5H/6H/Bridal loses.
2D clashes.
**1/2 frames delayed 2D wiffs.**
## Leo's Erst
Loses to everything except 6H/6P/Bridal?.
## Leo's Zweit
Loses to everything except 6H?/6P/Bridal?
## Leo's TK Siegesparade
f.S/5H/6H/6P wins
Other might whiff.
## Leo's Backdash
Delayed 5H hits bd.
6H hits bd.
Bridal hits bd.

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@ -1,4 +1,4 @@
# Corner Shotgun Pressure
## Corner Shotgun Pressure
Millia can just "jump out" between uncharged shotgun shots and press j.H to "shrink" her hurtbox.

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@ -10,7 +10,7 @@ theme: readthedocs
markdown_extensions:
- toc:
permalink: ""
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# - pymdownx.arithmatex
# - pymdownx.b64
# - pymdownx.betterem