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Added CH JBH into SG.H loops Chipp example.
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@ -32,7 +32,7 @@ https://youtu.be/Z8UB6pKCM6A
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https://youtu.be/z3eRdnLj9bI
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### SGH Loops
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### SG.H Loops
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When the opponent is cornered we can do fastfall into `[SG.H]` loops, we can do 3 charged shotguns before going to pull berry.
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@ -40,9 +40,13 @@ When the opponent is cornered we can do fastfall into `[SG.H]` loops, we can do
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https://youtu.be/O7o5Z37AvBk
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### CH JBH into SG.H loops
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> Example of killing Chipp from 50% RISC
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!!! warning "mid (chances to occur are quite low)"
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When JBH(2) does a CH, it the opponent will receive an unteachable hard knockdown, meaning that we have longer/more time to charge shotgun, making this situation far easier.
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https://youtu.be/80QR8UUg5Fw
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## Cornered
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