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Uploaded JBH RC stuff
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docs/Routes_Optimization/JBH_RC/Cinematic_JBH_RC.md
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docs/Routes_Optimization/JBH_RC/Cinematic_JBH_RC.md
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# Cinematic JBH RC
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[Playlist](https://www.youtube.com/playlist?list=PL6ZUzEhM_rdCL0PKZDmx8CXpUaIR6ScVY)
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Raw `JBH > RC` allows for 2h pickup.
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[Elpheltcord discussion reference](https://discord.com/channels/121387821977042945/121388142941962241/1304109654649077850)
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**THIS IS INTENDED AS GUTSCRUSH COMBO/ROUTING**
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!!! warning "Note about RC 2H pickup"
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After 2h its not possible (or atleast I couldn't manage to) do a `c.S > j.K`, only `j.P` or `j.S`.
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If I am not being slow, means that if you jump one frame late/press j.S a frame late, the opponent will be able to tech out.
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!!! note "Additional notes"
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In the corner its not possible to do bridal loops.
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Is not possible to do `c.S jc j.KSHD` in the corner due to pushback.
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## jP Guts-crush route
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`JBH |> 2H > Pull jc j.S > j.KSH j.Toss |> j.PPPPPPPP...`
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On this example Sol is set to 30% HP, were he ends up at 8 hits away of dying.
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With lightweights it's very hard to control weight due to the low amount of hits/combo gravity.
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https://youtu.be/PK-cWsa-078
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## Pseudo BnB Routing
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This one is way **more inconsistent** than the one from above, maybe it's possible to do 6H roll remove shotgun jump ppppppp, but it's too inconsitent to bother with it.
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It is possible to go for a left/right c.S after the opponent teches.
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We can also end the combo at 6H Shotgun stance and charge shotgun to catch the opponent mashing.
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https://youtu.be/gZ4Z8Aor2Ps
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!!! error "Can't recommend"
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docs/Routes_Optimization/JBH_RC/Non-Cinematic_JBH_RC.md
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docs/Routes_Optimization/JBH_RC/Non-Cinematic_JBH_RC.md
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# Cinematic JBH RC
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[Playlist](https://www.youtube.com/playlist?list=PL6ZUzEhM_rdB5eGKL4eQiJR55es66Fa7h)
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[Elpheltcord discussion reference](https://discord.com/channels/121387821977042945/121388142941962241/1305156059174015026)
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[Elpheltcord discussion reference 2 (CH JBH)](https://discord.com/channels/121387821977042945/121388142941962241/1305163505418371112)
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!!! note "Grammar references"
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When saying fastfall I meant using j.Bridal to land to the ground faster/earlier/cancel vertical rising momentum.
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## Midscreen
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### Basic/Simple routing
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Do jbh(2) > RC > j.Bridal as fastfall.
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Proceed with a c.S pickup into j.KSHD for a simple KD.
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### j.Bridal Pull into BnB
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Doing jbh(2) > RC > j.Bridal as fastfall method means you have enough time to pull berry and follow up with a c.S for her BnB.
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https://youtu.be/Z8UB6pKCM6A
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!!! success "Good and simple"
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Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling.
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## Corner
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https://youtu.be/z3eRdnLj9bI
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### SGH Loops
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When the opponent is cornered we can do fastfall into `[SG.H]` loops, we can do 3 charged shotguns before going to pull berry.
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> Reference CH tech and it being easier
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https://youtu.be/O7o5Z37AvBk
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> Example of killing Chipp from 50% RISC
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!!! warning "mid (chances to occur are quite low)"
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## Cornered
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When you are the one **in** the corner.
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### j.Bridal Pull into BnB SG.S Sideswitch
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`jBridal fastafall |> pull > BnB` and use SG.S to sideswitch.
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We get **better oki this way** than if we don't sideswitch and decide to go for **fullscreen carry**
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!!! success "Good and simple"
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Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling.
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https://youtu.be/z3eRdnLj9bI
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### Crossunder concept
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!!! warning "bad"
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#### Lightweights
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*if we are fast enough* (aka not likely), we can do fastafall > pull > crossunder c.S to sideswitch, proceed with the usual j.S jc j.KSH toss then shotgun loops or whatever, should only be possible on lightweights
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https://youtu.be/p6iky7yvzDA
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#### Mid/Heavyweights
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Same from above but with midweights, instead of landing pull, dash pull, quite annoying to get anyway, so the routing is technically possible.
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With heavyweights its also technically possible, but, due to the weight (duh), they are too low, so you need to increase their height, which makes it a bit more annoying.
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https://youtu.be/FdnXPwmD7cw
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## Others
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### Heavies 2H pickup
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On heavyweights we can do RC > fastfall > 2h. doing a small walkback before the 2h helps with consistency, this would include doing 2H > Shotgun loops in the corner
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!!! success "Good"
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https://youtu.be/wG8282u4iZo
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### Other notes
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Besides all of this one can just do j.Bridal fastfall > c.S jc etc which is much simpler. This includes in the corner c.S j.KSHD |> 2H.
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## CH Concept
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https://youtu.be/xWUAk_MtHiU
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!!! warning "bad"
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docs/Routes_Optimization/JBH_RC/README.md
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# Judge Better Half RC
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This includes:
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- RAW hit from JBH > RC post animation.
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- Non animation hit aka JBH(2) > RC.
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- For scenarios were you end a combo with JBH animation and want to do guts-crush, you can do RC land f.S 5H*5 for 6 damage. This won't have videos/a section (for now).
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