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docs/Deffining_My_Gameplay/README.md
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# TODO
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unsorted/todo_2026.md
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# List KD
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List options/mixups available on Oki
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Especially:
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- j7H
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- 2D empty jump -> reminder, it can combo midscreen into 5K > 2D > sg.p toss sg.h explosion (varies depending the character)
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How does empty jump work? what does it beat?
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Example empty low: https://youtu.be/qHjOcXFHS4o?t=854
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Simple KDs (stolen from the Excel)
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# Safejumps
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j.D YRC -> Record with timings
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Note that I can do j.[D]~[RC macro] and get j.D > YRC
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2D Fshikis
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# MU
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AXL -> Shari notes/comments
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Venom, 236K/sg.k vs DA add
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## My gameplay
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Define what I want, what I don't want.
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OS?
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jc OS
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2d/6P sg.he > 66 sg.h > 66 2p c.s j9SH (jS+ Throw OS)
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Punishing bursts
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