. idk what i had here
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# TODO

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# List KD
List options/mixups available on Oki
Especially:
- j7H
- 2D empty jump -> reminder, it can combo midscreen into 5K > 2D > sg.p toss sg.h explosion (varies depending the character)
How does empty jump work? what does it beat?
Example empty low: https://youtu.be/qHjOcXFHS4o?t=854
Simple KDs (stolen from the Excel)
# Safejumps
j.D YRC -> Record with timings
Note that I can do j.[D]~[RC macro] and get j.D > YRC
2D Fshikis
# MU
AXL -> Shari notes/comments
Venom, 236K/sg.k vs DA add
## My gameplay
Define what I want, what I don't want.
OS?
jc OS
2d/6P sg.he > 66 sg.h > 66 2p c.s j9SH (jS+ Throw OS)
Punishing bursts